Sjoerd De Jong from Teotl Studios

Filed under: Guest Lectures in April 21, 2010, by Ulf Benjaminsson. Print This

Teotl Studios (formely known as Toltec Studios) is a young game development studio located in central Sweden, currently in its final stages of production on its debut game, The Ball.

Sjoerd De Jong – lead designer and developer of The Ball, and founder of Teotl Studios – is coming here this week for two reasons: first to give you guys feedback on the levels you’ve produced since his last visit, and second; to give two lectures.

Thursday, 22nd April (10:00 – 17:00, E31)

  • Feedback from Sjoerd

Friday, 23rd April
Lecture 1: The Ball (10.00-12.00, B51)

  • A look at an alpha build and introduction to the game and story
  • History of the project
  • How we work and organize ourselves
  • Efficient Design – Why a ball?
  • The concept and gameplay analyzed
  • The pacing and balance of the game.
  • The Art Style

Lecture 2: Working in the Games Industry (13.00-15.00, B51)

  • How I started and how I got to where I am today
  • Whats good about working in the games industry
  • Whats bad about working in the games industry – The problems
  • The challenges of the future and how the games industry is constantly evolving
  • Small companies compared to large companies
  • Freelancing
  • How to break into the industry and get hold of your first job.

Game Concept Challenge 2010

Filed under: Guest Lectures in April 21, 2010, by Ulf Benjaminsson. Print This

Note: this talk has been cancelled due to problems with flights!


Marlene from Game Concept Challenge 2010 is coming here to present and explain the rules for this years contest… Deadline is in October.

GCC is a prestigious competition for game concept developers. GCC has now been running for 8 years. GCC has previously been opened only for students from SOFE (School of Future Entertainment) and Blekinge Tekniska Högskola, BTH. But is now opened for students studying in all areas within game development as well as graduated students, not yet working for the industry, from all over Sweden.

The winner of GCC will receive an attractive award – 500 000 SEK to develop their game concept to full prototype stage. This goes hand in hand with a developing spot at Sweden’s first game incubator, GamePort. Thereafter, coaching and support will be given to professionally pitch the result to publishers. With publisher backing, getting to the next step, full-scale game production is possible.

Time: Thursday April 22, from 11:00 – 12:00 (cancelled due to flights)
Location: E31

Level Design with Sjoerd De Jong

Filed under: Guest Lectures in February 22, 2010, by Ulf Benjaminsson. Print This


Sjoerd De Jong has been working with the Unreal Engine since 1999. He’s been involved in the development of five commercial Unreal Engine titles, has authored two books, released a training video and runs the worlds largest Unreal Engine 3 tutorials website! Add to this his five very large non-profit projects and more than 30 award winning Unreal levels and Sjoerd “Hourences” De Jong can safely claim to be an expert level designer and environment artist!

Hourences is visiting us next week for a week long workshop in the UDK! The workshop is reserved for SIM2 programmers and graphics, as a part of your Level Design course.

Time: Mon – Fre, March 1st – 5th, 08:00 – 18:00
Location: TBA

Goals for the week:
-Fully playable level in general
-Has some kind of gameplay valuable (needs a layout – not just a flat space…)
-Supports bots, and has weapons and such
-Actually resembles something (a building or landscape – not simply a bunch of cubic shapes)
-Needs at least one door and one elevator, and two scripted events.
-Needs to have a sky visible, with sunlighting.
-Needs at least one self-made particle system
-Needs at least one self-made material
-Needs to make use of both Meshes and Brushes.
-Needs at least one pool of water/lava/some other liquid

Nils Stadling from Microsoft

Filed under: Guest Lectures in January 19, 2010, by Ulf Benjaminsson. Print This

Time: Wednesday, January 20th, 13:00-15:00
Location: Almedalen library, E22.

Wii Workshop with Prof. Akihiko Shirai

Filed under: Guest Lectures in December 11, 2009, by Ulf Benjaminsson. Print This

Prof. Akihiko Shirai Prof. Akihiko Shirai – creator of WiiMedia – is coming to GAME next week for a three day workshop on Wii-development!

Akihiko holds a Ph.D. in Engineering from Tokyo Institute of Technology and is currently employed as “science communicator” at the National Museum of Emerging Science and Innovation where he does just that; introducing the general public to emerging technologies by building new types of computer entertainment and games.

That is: he experiments with new types of human-computer interactions by building permanent exhibitions using laser range sensors, haptic interfaces, and augmented reality techniques to let visitors play to experience bleeding edge technology.

Some of his past research projects includes:
• VR and entertainment system design and development
• Robotics and Haptics for entertainment
• Tangible Playroom series (Haptic interaction platform for infants)
• RoboGamer (Physically connected game playing robot using GPGPU)
• SPIDAR (String based haptics interface)
• Springhead (Open source real-time physics engine)
• Digital Cinema (Production and screening)
• Augmented Distortion (Efficient deformation for low polygon model)
• GPUVision (Ultra fast computer vision on GPU)
• LuminaStudio (Real-time video composing on GPU)
• Axi-Vision (application for HD resolution Infrared ToF depth camera)

He has written several awarded papers, most notably the SIGGRAPH 2007 Best Paper; “WiiMedia: motion analysis methods and applications using a consumer video game controller”. This workshop is not to be missed! The workshop is reserved for staff and GAME programming students in years 2 and 3!

Monday, December 14

Lecture by Prof. Akihiko Shirai
Time: 14:00 – 15:00
Location: HGO, lecture hall E31

Wii Workshop intro
Time: 15:00
Location: HGO, lecture hall E30

Tuesday, December 15

Wii Workshop cont.
Time: 13:00 – 17:00
Location: HGO, lecture hall E30

Wednesday, December 16

Wii Workshop cont.
Time: 13:00 – 17:00
Location: HGO, lecture hall E41

Presentation of workshop results
Time: 17:00 – 18:00
Location: HGO, lecture hall E41

Alumni Days 2009

Filed under: Blog » Guest Lectures in December 8, 2009, by Ulf Benjaminsson. Tagged: alumni
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Three days of guest lectures and workshops by industry active former studentsGAME’s annual alumni days are upon us!

Alumni Days 2009 program