Krister Bringéus: Afghanistan, the Fight Goes on


Ambassador Krister Bringéus

Afghanistan through the eyes of a Swedish diplomat – not through an American soldier’s gunsight. A look at the life in Afghanistan, where Taliban influence is rapidly spreading; at the role of women in a culture that, in the 10th century, gave the world Rabia Balkhi, the first woman known to compose poetry in both Arabic and Persian; at the heavy opium addiction, where children are introduced to the drug by their parents.

So how do international agreements and the rules of law play out in such a complicated situation.

This talk is part of the Human Rights in Serious Games course for 2011. It’s free and open to the public!

Time: Friday, September 30th, 14:00-15:00
Location: E22

Richard Bartle on Virtual Human Rights


Professor Richard Bartle is coming back for a new lecture, September 14th!

This marks the first of a series of public lectures hosted by GAME this autumn in our course Human Rights and Diversity in Serious Games 2010. Like last year we’ll invite speakers from the industry, arts, academia, press, government and more, to discuss human rights and diversity in the context of modern interactive technology. All lectures are free and open to the public!

Bartle is a professor and game researcher at the University of Essex. He’s most famous for having created MUD (multi-user dungeon) – the first of what would later evolve to become massively multiplayer online role-playing games. He’s one of the regular writers over at the popular science blog Terra Nova, with a focus on the study of virtual worlds and he was the examiner for our own doctor Mirjam Eladhari’s dissertation. 🙂

He will be talking about human rights in virtual worlds and his work with the European Council to create an HR-manifest for games.

Time: Wednesday, September 14th, 10:00-12:00
Location: E22

Keep questions and discussions in the student forums please.

Three lectures, monday!

Senior game designers give their take on the subject of game design and how it can be developed in the future.

Monday at 13:00 there will be three short lectures by legendary game designers; Ernest Adams, Richard Bartle, and Mike Sellers.

This is a part of The International Research School of Game Design (IRSGD); a collaboration between Uppsala University and Gotland University. The aim of the IRSGD is to create a greater understanding in and development of game design and its applications in other fields. The research school is made up of an international gathering of leading game designers and academics working towards this goal.

Time: Monday, September 12th, 13:00 –
Location: E22

Keep questions and discussions in the student forums please.

VII Dama Workshop, June 6-15

Gotland University is hosting the seventh DAMA (Dance and Media Art) workshop. Through the DAMA network, this workshop is open to the participating institutions. The workshop takes place in Visby in June 06-15, and students will work together in groups, leading to a final performance/presentation.

Time: 06.6.2011 – 15.6.2011
Place: Visby. Gotland. Sweden. Gotland University. Institution of Game Design, Technology and Learning. GAME Department.
Duration: 10 days
Level: Intermediate/advanced
Working language: English
Recognition: 5 ECTS. Students should confirm that the course can be accepted into their studies at their home university.

Course description

Course goal:
The 10 days intensive Course provides students with knowledge about the common ground between dance, games and media, and encourages to learn more about other students’ disciplines. The students work together in groups, creating an game based performance or interactive experience as the final work.

Content and methods:
The course will focus on the space between dance/theatre and games: where games become art and dance/theatre becomes interactive. Techniques from the dance/theatre will be used to design new games and interactive (game) techniques will be used to make dance/theatre. The student will research and develop a cross-over between games and performance. S/he will learn to deal with different soft- and hardware and theatrical techniques. S/he will learn to work in a team or as a collective on artistic and innovative concepts and how to adjust them to an artistic context. The development of and experimenting with innovative concepts of virtual theatre and games is a central issue here. Dance students will benefit both by using theatre techniques as well as game development theories for choreography exercises. It will extend the issue of connectivity between movement and content in the choreographic dance work.

All information, application procedure and contacts are available in this PDF.
Preliminary course plan for the workshop.