Vertigo is an adrenaline pumping platform racing game for up to 4 players. The game is about getting yourself from start to finish as fast as possible, and the trick is to chain powerups. Powerups make you go faster and faster, and you want to grab a new powerup before the effect of the previous one fades.

Vertigo was awarded “Pwnage Award – Best at Show All Categories” at Gotland Game Awards 2008. And the team went on to create their own company called Run Jump Duck Entertainment.

Producer: Max Tiilikainen
Lead Programmer: Daniel Martis
Graphics, Animation:Povel Gulin
Programmer: Olof Ahlberg

Deep Ocean

Deep Ocean is a Myst-like adventure game, featuring a very atmospheric 2D style and a thrilling narrative.

The story centres around a deep sea diver, stranded on the bottom of the Pacific Ocean. You must guide him safely back to the surface, using the onboard comlink. Following along through the divers camera, you’ll both be making a disturbing exploration of the seabed…

Deep Ocean was awarded “Best Arcade Game” at Gotland Game Awards 2008.

Producer (2D art): Pernilla Sparrhult
Lead 3D, Level design/Script: Peter Flink
Lead Programming: Carl Horned
Lead 2D: Lotta Tjernström
Animator (Script): Daniel Andersson

Introduction to game development (2008)

Introduction to game development is a course in production methodology taken by all GAME-students in their first semester. That’s 85 freshly green artists and programmers, all producing a game within a few weeks. Since 2006 we’re utilizing SCRUM and using Torque Game Builder for quick production, and fence students into the space shooter genre to avoid spending too much time on R&D. Despite these severe limitation (or perhaps, thanks to?) the students consistently manage to surprise us with their creative exploration of the problem space.

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