Mamarazzi

Mamarazzi is a social mobile game for Android where you use your creativity to explore the world through the lens of the mobile phone’s camera! Mamarazzi is all about exploration, creativity and having fun with your friends and family!

Check out the development blog here.

  • Unlock filters and Special Missions!
  • Create a own mission and send it to your friends!

Team:

  • Emma Matson – Game Designer/Producer/Graphical Artist
  • Johan Eriksson – Programmer

Tribal Marathon

Tribal Marathon is a 4-player runner game in the styles on Temple Run or Subway Surfers. The players run on a randomly spawned track with randomly spawned obstacles. The player’s objective is to gather artifacts while trying to tackle the other players into obstacles or out of the track to stop them from getting any artifacts.

Tribal Marathon was awarded Student’s Choice at the Gotland Game Conference 2013, and they exhibited with us at Gamex 2013.

Team:

  • Henrik Andersson – Lead Designer
  • Simon Öqvist – Artist
  • Johannes Bahngoura – Artist
  • Robert Graff – Artist
  • David Forssell – Programmer
  • Petter Vernersson

Portentous

Is a first person 4-player co-op game. In which each player has been given a unique objective to complete within a time limit. Once this time limit is met, the players have lost. To make it extra difficult, each objective requires two people to successfully complete it so you need to go with someone that you trust. However, trust is hard to come by in Portentous because one randomly chosen player has been infected by a mysterious organism. This player is no longer acting with the best of his friends in mind, but has also been given an objective to either kill or secretly infect the other players, in effect turning them to his side. With this in mind, non-infected player will know that they cannot trust anyone, but they still have to trust someone in order to finish the objectives or kill the infected.

  • Elias Abjörner – Producer and artist.
  • Martin Persson -Programmer.
  • Andreas Vannfält – Lead Programmer.
  • Johan Swebilius – Programmer
  • Timmy Mårtensson – Lead Artist.
  • Fredrik Borgman – Lead Design, Artist
  • Peder Beijnhoff Bergström – Artist
  • Viktor Mattson – Artist
  • Olof Berg – Artist

Social Anxiety – A Game about Social Anxiety

“Social Anxiety” is a game that tries to show it’s players what it’s like going to school suffering from social anxiety.

The game attempts to abstract and simplify the concepts and behaviors of being socially uncomfortable in a social setting in order to easily communicate what it’s like to people who might not have had any experience with social anxiety before.

The player is tasked with going through a normal school day while avoiding being exposed to other people and trying to cope with the overwhelming feelings of dread that comes with being socially anxious.

Team:

  • Creative Director – Niklas Hansson
  • Level Design – Niklas Hansson
  • Level Design – Jean Manco
  • Programming – Niklas Hansson
  • Art – Jean Manco