Deep Ocean

Deep Ocean is a Myst-like adventure game, featuring a very atmospheric 2D style and a thrilling narrative.

The story centres around a deep sea diver, stranded on the bottom of the Pacific Ocean. You must guide him safely back to the surface, using the onboard comlink. Following along through the divers camera, you’ll both be making a disturbing exploration of the seabed…

Deep Ocean was awarded “Best Arcade Game” at Gotland Game Awards 2008.

Producer (2D art): Pernilla Sparrhult
Lead 3D, Level design/Script: Peter Flink
Lead Programming: Carl Horned
Lead 2D: Lotta Tjernström
Animator (Script): Daniel Andersson

Introduction to game development (2008)

Introduction to game development is a course in production methodology taken by all GAME-students in their first semester. That’s 85 freshly green artists and programmers, all producing a game within a few weeks. Since 2006 we’re utilizing SCRUM and using Torque Game Builder for quick production, and fence students into the space shooter genre to avoid spending too much time on R&D. Despite these severe limitation (or perhaps, thanks to?) the students consistently manage to surprise us with their creative exploration of the problem space.

[Disable Flash Gallery]


DrinkS is a bartender simulator for the Nintendo DS. Mix, shake and stir your way through the city nightlife – as you work your way from decrepit biker bars to ever fancier pubs and classy nightclubs.

DrinkS being played at the Gotland Game Awards 2007
DrinkS being played at the Gotland Game Awards 2007

Awards: DrinkS won “People’s Choice” at Future Play 2007 in Toronto.

DrinkS won "People Choice" at <a href="">Future Play</a> 2007 in Toronto.
DrinkS won “People Choice” at Future Play 2007 in Toronto.

Game Design: Marcus Ingvarsson
Programmers: Håkan Mattsson, Andreas Svensson, Jonas Rogert
Graphics: Jonatan Österberg, Povel Gulin, Monica Kreitz, Erik Ökvist
Sound: Johan Skoglund