Sam and Nicole

Sam and Nicole is an educational dating sim/visual novel about two girls in love. The game is intended to be supportive for young adults who are trying to figure out their sexuality, and educational for other people who do not know how hard it can be to be in a samesex relationship. The game is made in the visual novel engine Ren’Py.

Awards: Sam and Nicole won Best Diversity Effort at the Swedish Game Awards 2016 and given a cash prize of 7000 SEK as well as two conference passes to Game Developers Conference in San Francisco.

Sam and Nicole-team on stage at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
Sam and Nicole-team on stage at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
All the winner at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
All the winner at the Swedish Game Awards 2016. (photo by Sebastian Bularca)

Team:

  • Sigrid Svederoth – Lead designer
  • Tova Svensson – Producer
  • Lisa Ramel – Lead artist
  • Emma Mörk – Artist
  • Rasmus Lindgren – Lead programmer

Zombie Crawler

Zombie Crawler is a first person arcade game on PC that puts the player in the role of a zombie hungry for human flesh. Unfortunately, the zombie has lost the use of its legs, thus it has to crawl across the floor to reach the unlucky victim.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

The game is played by using a treadmill-like controller, on which the player drags herself forwards with her hands. The faster the player is on the treadmill, the faster the zombie will move forwards on the screen. The zombie loses stamina as it moves, on the way towards dinner, the player can catch and eat critters to gain more stamina. The player also has to overcome various obstacles that are blocking her path.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

Zombie Crawler on the Gotland Game Conference 2016 show floor
Zombie Crawler on the Gotland Game Conference 2016 show floor

Zombie Crawler was selected for the alt.ctrl.GDC 2016 show case in San Francisco.

Team:
Anders Karlsson – Producer
Ida Andersson-Junkka – Lead Designer
Erik Nord – Lead Programmer
Louise Fändriks – Lead Art
Adrian Lavrell – Lead Sound
Linda Thern – Lead Technician

The game is developed in SFML and OpenGL.

Naar

Naar is a third person action-adventure for PC, where you have to fight your way through Al-Dunya and overcome obstacles bringing judgement to the evil djinns. The game is best played with an Xbox 360 controller.

Naar is developed using Unreal Engine 4, and the tools used are 3Ds Max, Maya, Motion builder and Photoshop.

Team:

  • Ahmad Ali – Lead Designer & Producer
  • Herman Båtelsson – Lead Programmer
  • Marcus Svensson – 3D Art
  • William Höglund Mayer – Lead Artist & Level Designer
  • Andreas Calmius – Technical Artist
  • Sixten Machado – Music

Spark

You are Hope, last soldier of the flame. Find your way through depression and carry on the torch through the darkest of nights. Fight anxiety, depression and suicide to find the light in this 2D platformer.

Unity and Photoshop has been used to create this project.

Team:

  • Emelie Rodin – Producer, Technical Artist and Designer
  • Olle Staffas – Programmer
  • Addrienne Gunnarsson – Character Designer, Artist and Designer
  • Emil Lindqvist – Monster and Environment Artist
  • Marcus Franzén – Environment Artist
  • Alexander Nordfors – Sound Designer & Artist
  • Kristofer Karlsson – Environment Artist & Level Designer