Mech Rage

Filed under: Projects » Arcades and physical in 2016. Tagged: 1st year, GGC 2016
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Mech Rage is a city-destroying game for the active monster. The players punch towards the screen/Kinect to destroy buildings and enemies sent to stop their rampage, while walking along the city they’re ruining via a StepMaster.

Unity-based, utilizing Photoshop, FL-Studio and Visual Studio.

Karl Malm – Producer
Arash Affra Bakhtiari – Lead Programmer
Joel Sarkar Nilsson – Lead Art
Gabriel Stoffel – Lead Sound
Max Snäll – Lead Tech
Marcus van Aller – Lead Designer