Mech Rage is a city-destroying game for the active monster. The players punch towards the screen/Kinect to destroy buildings and enemies sent to stop their rampage, while walking along the city they’re ruining via a StepMaster.
Unity-based, utilizing Photoshop, FL-Studio and Visual Studio.
- Karl Malm – Producer
- Arash Affra Bakhtiari – Lead Programmer
- Joel Sarkar Nilsson – Lead Art
- Gabriel Stoffel – Lead Sound
- Max Snäll – Lead Tech
- Marcus van Aller – Lead Designer