Get Meckt

Post apocalyptic world with scrap mechs battling for social status. The game was built using Unity 3D, Photoshop, 3D Studio Max, and Substance Painter.

Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor

Team:

  • Arnaud Mimoun- Project manager
  • Nickolai Valkov – Lead Programmer
  • Alex Östermark – Lead Artist
  • Petter Larsson – Lead Sound
  • August Ek – Game Designer
  • Christopher Fisher – Lead Technical