Post apocalyptic world with scrap mechs battling for social status. The game was built using Unity 3D, Photoshop, 3D Studio Max, and Substance Painter.
- Arnaud Mimoun- Project manager
- Nickolai Valkov – Lead Programmer
- Alex Östermark – Lead Artist
- Petter Larsson – Lead Sound
- August Ek – Game Designer
- Christopher Fisher – Lead Technical