Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.

Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people going nuts with their arms, you will have to avoid punching friendly creatures as you loose points by punching them. Creatures can come from either left or the right side of you, which means you always have to be ready with both of your arms.

While focusing on what creatures to punch you will also have to avoid obstacles coming towards you by balancing on a actual board. If hit by a deadly creature or an obstacle you loose health, if you loose all of your health, the game is over. This game is all about having fun, but also achieving the highest score possible, by staying alive, and collecting points by punching deadly creatures.

Surf n' Slaughter

Team:

  • Christian Roupé – Producer / Artist
  • Linus Augustsson – Lead Designer / Programmer
  • Jonas Napoléon Yzermans – Lead Programmer
  • Oskar Lilja – Lead Artist
  • Jonathan Olsson – Artist

PowerGamer.se: Velocity Interview

PowerGamer.se: Velocity Interview

[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.

Anders är 22 år och har studerat Speldesign & Programmering på Högskolan på Gotland. […] Grundkonceptet med att kunna skapa ett helt universum från ingenting är hans drivkraft och därför sökte han sig till Gotland. Det har under utbildningens gång blivit en del mindre projekt men de två kommersiella spelen The Elite och Velocity är två titlar som han lagt ned extra mycket energi på. Teamet BitCanvas som består av sex personer har ansvarat för utvecklingen av Velocity och det kommer lanseras via Android-konsolen Ouya.

Continue reading at PowerGamer.se: Velocity – Intervju med Anders Andersson.

Houston; we have t-shirt 2

What exactly is game design? What do you teach in your programs? What is it that you do?
Questions we get more often than we want. And now we have an answer in physical form.

New T-shirts 2013

What is it that we do? We…

  • … build worlds
  • … tell stories
  • … engage audiences
  • … empower players
  • … provide escapism
  • … make dreams

These things and many many more, are all part of our programs and in the subject of Game Design.

Hope you like these. Add your own “game design is x” in the comments!

And check out our previous t-shirt design here. And as always; Game Design students can sign up to let us restock on t-shirts.