Neiva

Project Neiva is a side scrolling platforming game featuring a dose of classical 2D gameplay using 3D graphics. The game strives towards fluent gameplay with timed movement, avoiding traps, and outmaneuvering enemies. At the games core lies the character Neivas ability to manipulate her soul, using it to teleport around the game levels!

Neiva on the Gotland Game Conference 2016 show floor
Neiva on the Gotland Game Conference 2016 show floor

Team:

  • Tony Högye – Producer / 3D art
  • Love Åkerlund – Lead Design
  • Jens Berg – Lead Sound / Code
  • Emma Fredriksson – Lead Art/3D art
  • Axel Vesterlund – Code
  • Charlie Eliasson – Animator
  • Johannes Westberg – Lead Code

Made with Unity 5. The game is designed primarily for PC, but offers support for game-pads.

Kei

Would you say “girl gamer” or “gamer”? Does the sex matter in a virtual place? We think not! This is intended to be something more than just a game for fun! Kei will take you through a journey a lot of girls will recognize when they decide to be a part of the gaming society. Hit the hackers, garrote the geek of evil and set things right. Kei was born in this city and now finds herself to be no longer welcome. You play your way through the overtaken 3D city “Game Town” and fight the enemies sent out to destroy you with your Xbox controller. Kei is a 3D action RPG that is created in Unity. The 3D models were created in 3DsMax and textures were painted in SAI and Photoshop.

Team:

  • Nayomi Arvell – Producer
  • Eva Sokolova – 3D art, textures
  • Kim Teroni Borg – 3D modeller
  • Håkan Pettersson – Environmental 3D artist, level designer
  • William Persson – Music, level designer
  • Isak Ekedal – Programmer
  • Rokas Paulaskas – Programmer

Chicken This

Chicken This is a competitive game for 2 – 4 players where the players control animals escaping a slaughterhouse by evading a butcher and pushing your competitors into harm’s way. The player will flap, dash and move to escape the dangers of the slaughterhouse.

You and three other animals have been trapped in a slaughterhouse for almost all your lives. Now you have finally decided to escape. The Butcher noticed you getting out of your cage and now the race is on. It’s survival of the fittest so jump on, push and attack the other animals to win. It can only be one survivor.

The player will have different abilities during the course of the game. The player will start as a animal making is way through the slaughterhouse, dodging different deadly traps, knocking your fellow animal ex friends into obstacle and trap to slow down the butcher.

When a player dies the player becomes a ghost with the ability to revenge on your fellow friends who betrayed you with the ability to throwing axes at them.

Team:

  • Stam Kruajan, Producer
  • Morgan Kringstad, Lead Game Designer
  • Svante Livén, Lead Art
  • Robin Berneby, Lead Code
  • Stefan Strandberg, Lead tech

Mech Rage

Mech Rage is a city-destroying game for the active monster. The players punch towards the screen/Kinect to destroy buildings and enemies sent to stop their rampage, while walking along the city they’re ruining via a StepMaster.

Unity-based, utilizing Photoshop, FL-Studio and Visual Studio.

Team:

  • Karl Malm – Producer
  • Arash Affra Bakhtiari – Lead Programmer
  • Joel Sarkar Nilsson – Lead Art
  • Gabriel Stoffel – Lead Sound
  • Max Snäll – Lead Tech
  • Marcus van Aller – Lead Designer