Ever End


Slash through bosses in a quest for redemption! End goes up against a conspiring organisation and challenges the trials of reality in order to save her little sister. Defeat whoever stands between End and her goal in this story driven, 2D animated comic-book fighting game.

Ever End is a single player narrative driven fighting game. Meet interesting characters, and then strike them down through a streamlined action battle system with emphasis on timing and reaction.

Ever End on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Ever End on the Gotland Game Conference 2018 show floor.
Ever End on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Ever End on the Gotland Game Conference 2018 show floor.

Team:
Jakob Hansen – Producer/Sound Designer,
Emil Kiviniemi – Product Owner/2D Animator,
Stella Crawford – 2D Artist/PR Manager,
Erik Wallin – Programmer,
Sebastian Wallin – Designer/Programmer
https://twitter.com/EverEndGame
This game was developed for PC using the Löve 2D engine.

Primal Party

Update: Primal Party is available for download at itch.io!

Join the Primal Party and team up with your favorite pri-mate! Steal magic juice barrels with your tail and defend them against the other team and raiding Knights. But watch out for the falling fruits, their explosive powers will surely be used by your opponent to achieve victory and bamboozle you.

Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.

Team:
Marcel Bailleul – Producer and Lead Design
Steven Kolankowski – Lead Code and Design
Benjamin Lockwood – Art and Design
Stella Nyberg Brodda – Art and Design
Gabriel Ringmar – Code and Design
Mohamad Saleh – Lead Art and Design
www.instagram.com/primalparty
www.facebook.com/PrimalPartyGame
https://hexagonal.itch.io/primal-party

Primal Party is a 2v2, isometric party game developed for PC in Unreal using 3DSMax, Substance Painter, Photoshop and MotionBuilder. Further potential platforms are PS4, Xbox One and Switch.

The Primal Party team at the Gotland Game Conference
The Primal Party team at the Gotland Game Conference

Nova Factor


Nova Factor is where you play against your opponent with all your actions recorded and repeated in the next round by a copy of yourself. Be your own team mates in Nova Factor! The game is a competitive, first person, multiplayer shooter taking place in an alternate reality.

Team:
Alex Östermark – Graphics
Christopher Fisher – Graphics
Nicholas Lo – Graphics
Petter Larsson – Graphics
Mikael Sukoinen – Management/Sound
Nikolay Valkov – Programming
Rishi KS – Programming
bloodberry-games.itch.io/nova-factor
Developed for PC on Unreal Engine 4 using 3Ds Max, Maya, Visual Studio, Fl Studio and Komplete 11.

Awards:
Nova Factor won The Innovation Award at the Gotland Game Conference 2018.
Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Beetmash


Over the stove top, a cook-off with a beat! In Beetmash two players are competing in a food catching competition. The win condition is simple: get the most points by the end of the round and complete recipes for bonus points. By the way, your opponents cannot score if they “accidentally” drop their food.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Team:
Daniel Reinsson (Product Owner, Design Minor)
Timothée Engel (Scrum Master, Programming Minor)
Fredrik Lindsten (Team Member, Programming Minor)
Isak Mansén (Team Member, Graphic Minor)
Jesper Karbing (Team Member, Graphic Minor)
Shifatul Kabir Siam (Team Member, Graphic Minor)
Saša Džigurski (Team Member, Project Management Minor, Engineering)
https://facebook.com/beetmash

// Tools Used
Hardware: PlayStation Move, PlayStation Eye
Middleware: SteamVR, PSMoveService
Software: Unity3D, Blender, Visual Studio, Photoshop, FL Studio