Minutes to Mayhem

Minutes to Mayhem is a one versus four asymmetric multiplayer game where Mrs. Margaret Hatchet has to chase out the ghosts haunting her house. Wielding her hatchet her task is to axe the possessed furniture to death. But beware! She has to be careful not to destroy objects that aren’t possessed. She still needs a house to spend her final days in after all! Can you stay sane long enough as Margaret?

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

The ghosts can possess almost everything in the house. It is up to them to wreak as much havoc as they can before Margaret finds them and kills them. Different objects have different characteristics. You want to play as the super fast and slippery soap? No problem! Want to crash the oven into Margaret? No problem! Want to try and blend in in plain sight? Be careful not to get caught! With all these different possibilities, can the ghosts cause enough damage to drive Margaret insane?

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.
Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Team:
Alexander Sjöberg – Artist
Elina Marjomaa – Artist
Chantal Blokker – Artist
Jacob Lindberg – Programmer
Leevi Hakala – Programmer
Alexandru Capșa – Programmer/PR
Raoul Man – Producer
Olof Pettersson – Sound
www.facebook.com/krakenuppsala/

Minutes to Mayhem was developed for PC in Unreal using 3DSMax, Substance Painter, Substance Designer, Motion Builder, Photoshop and Visual Studio.

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.
Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Jungle Jive


The tourists trippin’ in the tropics find a crazy disco party in the jungle and they cannot help themselves, but join the funky celebration! Grab a doll, make it step to the rhythm of the music, perform sick dance moves and take part in the greatest jungle dance off of all times!

Jungle Jive on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Jungle Jive on the Gotland Game Conference 2018 show floor.
Unfortunate technical difficulties at the GGC 2018. :)
Unfortunate technical difficulties at the GGC 2018. 🙂

Team:
Krzesimir Pszenny – Producer
Natali Arvidsson – Artist, Technician
Hanna Aho Lind – Artist
Eira Saastamoinen – Designer, Sewer
Jan Plähn – Programmer, Composer
Matthias Jannidis – Programmer
Clément Pirelli – Programmer
www.facebook.com/junglejivegame/
Jungle Jive is a 2D game with big dolls as control devices developed for PC in Unity using Photoshop.

Kato

Update 2019-05-14: Kato is now out for free on itch.io!

Kato is an adventure game set in a small village, where you play as the dog Kato. You take it upon yourself to help the villagers with their troubles. Help your neighbours come together and help each other to build a better tomorrow with creative dog solutions.

"Kato

Team:
Kim Ohlsson – Scrum Master & Writer
Leon Andersson – Systems Programmer
Julia Eklund Granstedt – 3D Artist & Animator
Jonathan Nitzan Andersson – Technical & Environment Artist
Arvid Edström – Gameplay programmer & Level Designer
Ludvig Baummann Olsson – Game Designer & Scripter
Elin Tvinne Flyg – Concept & 3D Artist
Julia Siljebo – Music Composer

Kato is a casual, lighthearted, 3rd person adventure game developed for PC in Unreal using Photoshop, MotionBuilder, SourceTree, 3DStudioMax, Substance Painter and MudBox.

Throne of Evil


Play a tower-defense-like game where you feel truly evil through immersion and gameplay.

Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.

Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.

Team:
Ana Laura Martinez – Graphics,
Ellen Wetterholm – Graphics,
Erik Rosenberg – Scrum Master,
Hampus Serrestam – Designer,
Natasha Bianca Mangan – Programmer,
Oscar Vines – Programmer,
Oskar Karlsson – Programmer
http://malefisheep.erikrosenberg.se/
Software used: Unity, Photoshop, Monodevelop, GitKraken