Neon Nemesis


Neon Nemesis pits up to 5 Players against each other in this 2D asymmetrical racing game. Neon Nemesis is filled with Synthwave-inspired looks, sound effects, power-ups, traps, and a custom soundtrack to match.

Neon Nemesis on the Gotland Game Conference 2018 show floor.
Neon Nemesis on the Gotland Game Conference 2018 show floor.

There is two gameplay modes to experience in Neon Nemesis. Take on the role as one of up to four Racers, intent on dodging traps and navigating the environment whilst making sure that you end up in the first place. The single Nemesis Player is sitting within the arcade cabinet, controlling the game behind the scenes using traps and tools against the Racer Players throughout the game. As a true Nemesis, you goal is to manipulate the Players and ensure they face their doom, whilst your reign remains unchallenged.

Team:
Anna Malkan Nelson – Product Owner, Designer
Anton Berglund – Scrum Master, Designer
Adam Olsson -Programmer, Designer
Alexander Peck – Programmer, Designer
Marcus Ford – Programmer, Designer
Patrik Lindkvist – Artist, Designer
Petrut Raileanu – Artist, Designer
www.toastytitan.com

Awards:
Neon Nemesis won The Public Choice (tied with Bench Warmers) at the Gotland Game Conference 2018. And they won a slot on the show floor at alt.ctrl.GDC in San Francisco 2019!

Bare-Knuckle Brawl


Competitive, casual fighting game for two players featuring real punching as game input and silly, 19th century motifs.

Bare Knuckle Brawl on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bare Knuckle Brawl on the Gotland Game Conference 2018 show floor.
Bare Knuckle Brawl on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bare Knuckle Brawl on the Gotland Game Conference 2018 show floor.
Bare Knuckle Brawl on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bare Knuckle Brawl on the Gotland Game Conference 2018 show floor.

Team:
Linn Mellström – Art,
Emelie Almroth – Art,
Alex Saleteg – Art,
Edin Karakurt – Code,
Guy Dimor – Code,
Hampus Bergström – Lead Design,
Anders Kemppainen – Production
bareknucklebrawlgame.wordpress.com

Penguin Mountain Madness

In Penguin Mountain Madness you play as two penguins, racing for a large pile of fish at the bottom of a mountain. The two players will have to traverse harsh environments to see who will be the first one to the bottom and who will win that pile of fish.

Penguin Mountain Madness on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Penguin Mountain Madness on the Gotland Game Conference 2018 show floor.

Team:
Mija Causey – scrum master / project manager,
Tomas Savela – lead designer / product owner,
Josefine Bjurström – programmer,
Sophie Ahlberg – programmer,
Carl Leong – graphics,
Emma Jelving Eklund – graphics,
Yinsong Hong – graphics
Penguin Mountain Madness is a casual, two-person, forty-five degrees from behind game created in Unity using Visual Studio for the code and Photoshop for the art.

Flop the Shark

Flop the Shark is a top-down racing game made in the Unity engine in which you control a shark of your choice with a motion controller attached to a floppy rubber handle. The players steer the sharks left and right to choose an angle, and shake to flop in that direction. The player’s goal is to collect as much food as possible and return to the ocean before their friends to win!

Flop the Shark on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Flop the Shark on the Gotland Game Conference 2018 show floor.

Team:
Mateusz Sieradziński – Scrum Master & Artist,
Amanda Cohen – Product owner & Artist,
Kaspar Furst – Artist,
Axel Halen – Designer,
Karl Poll – Programmer
www.facebook.com/FlopTheShark