Desired Discomfort

“Sometimes, you simply want to do something new. We all desire a bit of surprise, variety, and even a bit of competitive chaos to sharpen your mind and spice life up! With Desired Discomfort, we wish to break you free from the vicious daily routine of life with a game that will motivate you to create novel experiences with a group of other brave pioneers.”

In Desired Discomfort you’re given the chance to compete and encourage your fellow players by challenging them to try exciting new experiences, and break the routine! You will meet weekly at regular sessions to set up a week of new challenges, showcase your progress, and score points for your efforts. Each session is meant to be completed in less than an hour, thus freeing players up to go on off-book adventures. Continue playing until a predetermined number of sessions have been completed and crown the player with the most points as the winner. Don’t forget to celebrate the success of the group afterwards!

https://www.facebook.com/DesiredDiscomfort

Candle Detective

Candle Detective is a 3D murder mystery game where you play as a candle detective solving candle crimes. The game’s aesthetics are inspired by film noir and silent movies. The game is being developed for PC and Switch and is made with Unity.

Candle Detective won Best Art Direction and Excellence in Storytelling at the Gotland Game Conference 2019!

Team:

  • Mija Causey -Product Owner,
  • Kristina Stiskaite -Producer,
  • Merve Metinkol -Art,
  • Josefine Ringstad -Art,
  • Kaijun Wang -Code,
  • Magdalena Bondjers -Social Media

Candle Detective on Facebook

Colossal Chaos

A 3D destruction runner developed for the PC, where the player needs to save their village from a rampaging giant. The player jumps onto the shoulders of the giant and tries to steer the stampeding beast out of the village by twisting its head. Get ready for a dramatic ride filled with broken buildings, frightened farmers, and maybe a few crumbled cathedrals!

Tools used: Unity, Visual Studio, Maya, Zbrush, Photoshop, Substance Painter.

Team:

  • Alex Bergendorff Ramirez – Designer
  • Pelle Forsmark – Project Manager
  • Josephine Bengtsson – 2D Art
  • Johannes Burström – 3D Art
  • Lukas Clausson – Programming
  • Robert Veres – Programming

Facebook: MireLight
Instagram: @mirelightofficial

it’s Raining Sloths

It’s Raining Sloths is a single player game which takes places in 3D environment. The game has a first person camera perspective with all of its focus on a tree that you as the main character, a Sloth, are climbing. The challenge of the game is to grab and safely carry sloth babies, that are falling from their nest, in order to return them to their parents.

The game and its alternative input are made to provide players with an intense tree climbing experience. Our input is a climbing mat, making players do physical exercise, much like climbing in order to simulate the ascension to the top of the tree.

Team:

  • Milana Kononkova – Product Owner ,
  • Marina Kostrova – Gameplay and UI Programmer,
  • Isak Forsberg – Gameplay and Debug Programmer,
  • Sini Tang – Scrum Master,
  • Liam Forsberg – Brand Manager and Arcade-Booth Director,
  • Lukas Larsson – 3D Artist, 2D Animator and Art Director,
  • Jarl Erik Wilhelm AndrĂ©n – 3D Artist and 3D Animator

it’s Raining Sloths on Facebook