Dr. Jeffrey Wimmer: Games as third places revisited

Guest lecture on Wed, 15:30, F25!

Apologies for super short notice, but this is well worth your attention! Dr. Jeffrey Wimmer is visiting us from University of Augsburg and giving a talk. Feel free to attend.

Games as third places revisited

Some authors claim e.g. that the mediatized “playgrounds” of massively multiplayer online role-playing games (MMORPGs) have the potential to establish social capital, and hence provide an opportunity for social involvement and participation (e.g. Steinkuehler/Williams, 2006). Following this approach, under specific circumstances, the mediated und ubiquitous worlds of current mobile games (a current popular example is Pokémon Go) can be understood as a form of ‚social media’, creating new socio-culturally and politically relevant spaces for interaction, which Oldenburg (1991) calls a third place (see for an empirical pilot study Wimmer 2014). Building on this the lecture looks theoretically as well as empirically at how the – intentionally non-political – participatory processes of mobile gaming are (not) being transferred into participation and engagement in other domains of social life.

References:

  • Oldenburg, Ray (1991): The great good place. New York.
  • Steinkuehler, Constance & Williams, Dmitri (2006): Where everybody knows your (screen) name: Online games as ‘third places.’ In: Journal of Computer-Mediated Communication, 11 (4), article 1.
  • Wimmer, Jeffrey (2014): „There is no place like home”. The potential of commercial online gaming platforms for becoming third places. In: Quandt, Thorsten/Kröger, Sonja (Hg.): Multi.Player. Social Aspects of Digital Gaming. London: Routledge, 111-123.

Lunch seminar on Energy Transition

This year the case in the course “Product development for games” is related to Energy transition. So in relation to this course a lunch seminar is organized on Friday for all students at Campus Gotland. Sandwiches will be served to everyone who registers!

Take part in a seminar focusing on energy transition and how academia and society are, can and/or should co-create for a sustainable future. Listen to three speakers present their work on sustainability challenges in cities, energy storage, and the goals and activities within the project Energy Transition Gotland.

When: September 20, 12:00-13:00
Where: Campus Gotland, Room E22

Registration: http://doit.medfarm.uu.se/kurt14555
FB event: https://www.facebook.com/events/2400231646711776/

Speakers:

Rafael Waters – Professor of electricity at the Dept. of Engineering science and project leader at STUNS – the foundation for collaboration between the universities of Uppsala, the business and the public sector. Rafael will discuss how regions can take on the sustainability challenges of growing cities.

Andrew Naylor – Researcher at Dept. of Chemistry, Battery research and future energy system. Andrew will focus on the need of energy storage and basic research for a sustainable energy transition process.

Johanna Liljenfeldt – Postdoctor at Dept of Earth Sciences, Project coordinator at Energy transition Gotland. Johanna will present the project energy transition Gotland and address the implication of energy transition for different actors in the society.

Digital games and (un-)sustainability

Join us in the water (you will be soon anyway…)! The world is burning, and Gotland being swallowed by the sea. As Campus Gotland will be under water soon we might as well get used to lectures in the water right now!

Put on your swimming gear, bring a towel, and join us for a climate protest and a swimming lecture on digital games and (un-)sustainability.

  • Wednesday 11th of September at 11:00 at Kallbadhuset Visby

Despite how often game developers talk about games for sustainability and social change, we tend to close our eyes tightly to the ways in which games are contributing, materially and culturally, to this catastrophe. Patrick Prax, at the Department of Game Design, will explain why this is and what we can do.

  • This lecture is open to the general public but will be particularly relevant to students at Campus Gotland who are interested in questions of sustainable development and/or game design.
  • No previous knowledge is required.
  • The lecture will be in English and is expected to take 30-45 minutes.
  • For questions please contact: Patrick Prax

Update:

Introductory lectures by Doris and Mischa

Professor Doris Rusch and Mischa Hießböck moved to Gotland and started working with us earlier this month! They’re both giving an introduction lecture on Wednesday the 22nd, at 13:00 in B51 – swing by to say hi and learn what they’re about!

The lectures are open to the public and all GAME-students are strongly recommended to attend.

Where: B51, Campus Gotland
When: Wed 22nd of May, 13:00 – 15:00

Storytelling, game design and history

Michael Hießböckk

In my introductory talk, I am taking the opportunity to compare two of my favorite projects: I will discuss “Something Wicked” – a game project that serves as an example for how my passions for storytelling, game design and history can productively coalesce and inform each other. Something Wicked was a collaboration with Elizabeth Hunter, at the time a theater PhD student at Northwestern University in Chicago. It is a video game adaptation of the Norwegian invasion from William Shakespeare’s Macbeth.

The other project is “Cure Runners”, a collaboration with Three Coins and Ovos Media, that teaches financial literacy. The game is set in a not-so-alternate timeline in which a forgotten island in the Pacific Ocean emerges from cold-war-era oblivion.

I am looking forward to illustrating my approach to narrative and game design exemplifying these very different cases.

Deep Game Design & The Alchemy of Play

Doris C. Rusch

I think of games as interactive Pensieves. Pensieves are an invention by J.K. Rowling. They are magical basins into which you can put excess thoughts from your mind to see them more clearly, understand new connections. That’s what games are to me. What I look for, when I choose a game to play. What I strive for, when I design one: projective possibility spaces to better understand our Inner World, allowing an investigation of the Human Condition by making salient aspects of it manifest through rules, mechanics, art, and sound.

But games are not just passive receptacles you dump ideas into. They afford active engagement of these ideas in an embodiedenactedexperiential way. And as such, they are far less obedient and arguably much more magical than the humble Pensive! You don’t just look at a game and watch its ideas and themes unfold. You step into the current and are transformed – as player and designer – through the alchemy of play.

As designer and research, I want to unlock the secrets of this play alchemy. I do so by exploring how games can leverage the mind-body connection; how they can speak to our unconscious through mythical themes and ritualistic game mechanics; how they can raise questions rather than give answers by way of letting us act upon evocative possibility spaces; how they can touch us emotionally, disturb and confront us, so we see life with fresh eyes, we wake up to our own existence, and become more aware of the lived experiences of others.

There is much to do still, in regards to articulating design approaches that harness this alchemy of play. This intro talk is meant to provide a glimpse into how I think about games, why I believe they are the coolest medium on this planet and what I hope to explore further with students and colleagues at the UU games department on beautiful, magical Gotland. 

Where: B51, Campus Gotland
When: Wed 22nd of May, 13:00 – 15:00