More games to San Francisco!

The 2018 Game Developer’s Conference will once again feature the alt.ctrl.GDC exhibition – an area at the GDC dedicated to games that use alternative control schemes and interactions. Applications are sent in from developers around the world, and twenty games are selected for the exhibition. Our students snagged three of those nominations for 2018, and last year we earned two spots. 🙂

Gamasutra has the complete lineup of games from all around the world, and have also begun interviewing each team.

If you are at the GDC in March, make sure you swing by, speak with our talents and try out their crazy contraptions:

Pump the Frog (7 Holy Frogges)

Pump the Frog at the Swedish Game Awards
Pump the Frog at the Swedish Game Awards

Pump the Frog is a 2d-puzzle-platformer where you control the Frog and your environment, roll, slip and squeeze around the levels, devouring any fly in your path!
Alt.Ctrl.GDC Showcase: Pump the Frog!

Yo, Bartender! (Kraken)

Yo Bartender! at the Gotland Game Conference 2017
Yo Bartender! at the Gotland Game Conference 2017

Yo, Bartender! puts you in the shoes of a modern day bartender mixing cocktails in a bustling city. Survive the night rush by mixing and serving as fast as you can while making sure you always have the orders right. For more info, read the interview – Alt.Ctrl.GDC Showcase: Yo, Bartender

Grave Call (Totally Not a Game Studio)
Grave Call is a time-based, asymmetrical multiplayer game based on communication between two players, one is buried alive and one is a police dispatcher. A phone holds clues for the coffin’s location, which has to be identified before the phone battery runs out. Check out their interview – Alt.Ctrl.GDC Showcase: Grave Call

Getting ready to be buried in the Grave Call coffin at the Gotland Game Conference 2017
Getting ready to be buried in the Grave Call coffin at the Gotland Game Conference 2017

Emergency dispatch operator, trying to locate the victim.
Emergency dispatch operator, trying to locate the victim.

De skapar spel med betydelse för Gotland

Our local paper covered the output of our course Product Development for Games (15 ECTS). The article is unfortunately entirely in Swedish, but the course sees game design students take on real-world issues from external stake holders. This year we saw them tackle issues like crisis management, Gotland’s water shortage, job market access for people on the autism spectrum, and so on.

You can read the full article online.

The course is a part of our international Bachelor Programme in Game Design and Project Management. You can apply to the program via universityadmissions.se! The international application deadline is 15th of january, while Swedish applicants have until April 15th.

Speaking at TEDxUppsalaUniversity

… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!

Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven research and development) and points out a potential tension between that and the commercial interests of rights-holders.