Joakim Setterberg from Fatshark


Joakim Setterberg is a level designer credited in titles such as Diplomacy (2005), Terminator: Salvation (2009) and the newly released Lead and Gold (2010).

He will talk about direct and indirect player control. How to create the illusion of player choice, even when forcing her through a linear path.

This lecture is open to the public, but with priority for students taking Level Design II.

Time: Torsdag, September 23rd, 13:00-14:30
Location: E22

Kjell A. Abrahamson – Polands march towards Democracy and Respect for Human Rights

Kjell Albin Abrahamson at Gothenburg Book Fair 2007
Kjell Albin Abrahamson has written several books about Eastern and Central Europe. In Sweden he will always be connected with his reports on the dramatic developments in Eastern Europe in 1989. Kjell Albin has also won several journalistic prizes for his writings, such as the Dag Hammarskjold Prize and the Jolo Prize.

The lecture will be a broad exposé over the politics of Europe and Poland. The focus will be on Poland maturing into a key member of the Europen Union with an established democracy and respect for human rights.

This lecture is open to the public!

Time: Wednesday, September 22th, 16:30
Location: E31

Andreas Wangler from Codemasters


Andreas Wangler is a level designer at Codemasters, currently building their new first person shooter Bodycount.

Prior to his position at Codemasters, Andreas worked for Avalanche building Just Cause 2.

This lecture is open to the public, but with priority for students taking Level Design II.

Time: Friday, September 17th, 13:00-14:00
Location: E22

Johannes Wadin from Lionhead Studios

With apologizes for the short notice we’re happy to announce that Johannes Wadin from Lionhead Studios in London is coming here on Friday to talk about level design for multi player games.

Wadin graduated from GAME in 2006 and went on to work as a Level Designer at Avalanche for three years. As the massive layoffs swept Sweden in 2008 and decimated the industry, Johannes jumped ship and joined Lionhead Studios in England. He was awarded Alumni of the Year at Gotland Game Awards 2010 for his outstanding professional achievements.

Johannes will talk about level design for multiplayer first person shooters. He will present level design patterns that allows you to better utilize the early design phases of your development, creating functional core level flows and asymmetric balancing from the get-go.

The lecture is open for the public!

Time: Friday, September 10th, 13:00-14:00
Location: GAME Motion Capture Studio