Warpers

Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.

You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.

The gameplay in Warpers is that of a fast-paced top-down shooter. You control characters on a ship and battle aliens, pirates and mercenaries. By using the captain’s console aboard your ship, you can switch from controlling a character to controlling the ship itself.

Team:

  • Henrik Forsman – Producer,
  • Per Johansson – Lead Designer, Programmer
  • Oliver Bolt – Lead Programmer, AI Responsible
  • Viktor Myhrberg – Programmer, HUD Responsible
  • Evelina Venngren – Programmer, Sound Responsible
  • Anita Stenholm – Lead Artist
  • Simon Fredell – Lead Animator, Artist

Scrap Pirates

Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.

A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!

They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, and the question arises: Is the derelict ship truly abandoned?

The game is developed for PC using Unity 5.

Team:

  • Jenny Grip – Producer and Level Designer,
  • Rebecka Nyström – Lead Designer and Level Designer,
  • Nicolina Åkerfelt – Lead Programmer and Gameplay Programmer,
  • Andrée Henriksson – System Programmer,
  • Christoffer Svensson – Lead Artist,
  • Jonna Jarlsson – Animator/ Artist,
  • Ida Lahti – Environmental Artist,
  • Walter Tischkewitz – Sound

Agency (2014)

Undercover Agency is a turn based deck-building game that allows the player to play the game while on the go on touchscreen devices. Play as a special agent and choose your way to play. Each time you play, you will have a different experience.

The physical card game version of Agency on the Gotland Game Conference 2014 show floor
The digital version of Agency, on the Gotland Game Conference 2014 show floor

The player takes the role of a special agent, who have be tasked to find the Super Secret Technology that has been stolen. It is now up to you to use all your tricks, gadgets, contacts and credits to do underground battles ageist opposing agents.

Undercover Agency wont Student Choice at the Gotland Game Conference 2014.
Undercover Agency wont Student Choice at the Gotland Game Conference 2014.

Team:

  • Marc Helmisaari – Producer
  • Jessica Andersson – Graphical artist
  • Linus Augustsson – Programmer
  • Gabriel Wigren – Graphical artist

This game is being produced with the help of the Unity Engine, and also printed as a physical deck.

Tower Offensive

Tower Offensive is a match 3, tower defense game with a 2D isometric perspective in a medieval inspired setting. Gather resources by matching different materials. Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.

Tower Offensive on the Gotland Game Conference 2014 showfloor

Awards: Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Team:
Emelie Teinler – Producer/Game Designer
Philip Karlsson – Lead Programmer/Level Designer
Mariam Forsmark – Lead Artist
Alexandra Hytönen – Artist
Teodor Norén – Programmer
Emanuel Palm – Programmer
Roland Koch – Audio Designer

Platform: PC and Tablet. Developed in Unity.
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