Little Warlock (2012)

Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing style choices for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Little Warlock won Best Second Year Project, Cha-ching! Award (Most commercially viable) and the Pwnage Award (Best in competition) at the Gotland Game Conference 2012.

The game was also exhibited at Gamex 2012 in Stockholm.

Team:

  • Jerry Jonsson – Code
  • Andreas Sellstedt – Music
  • Mika Edström – Art

Tools: Unity3D, Adobe Photoshop, Toon Boom Animate

Colorless (2011)

Colorless is a visually expressive 2D platform game made in Unity. You play either single or multiplayer mode and the main focuses lies in the concepts of closeness and co-operation. The quest is to restore all the colors of the world while solving puzzles and protecting your loved one.

Colorless at the Gotland Game Conference 2011
Colorless at the Gotland Game Conference 2011

Team:
Natalia Mekras – Producer,
Pernilla Sparrhult – Design,
Mattias Bertilsson – Programmer,
Arthur Grohe – Programmer,
Alex Wettervik – Programmer,
Niklas Ă…hs – Artist,
Hanna Ekström- Artist,
Mathias Lissmyr – Music

Noea

Noea is a double space shooter game. One of the players takes the classical role of the fighter and the other the role of commander who sends out the enemies.

It is developed for Windows using C++ and SFML.

Lead Designer: Marcis Liepa
Producer: Jonathan Göthlund
Lead Programmer: Johannes Häggqvist
Lead Artist: Andreas Holgersson
Lead Sound: Viktor Mattsson

Umbra

Umbra is a 2D point & click flash-game that is easily accessed on the internet and played using only the mouse – the first chapter of a adventure game that is told like a classic fairy tale-book.

The player takes the role of Nili in her everyday life, living in a deep forest. The player’s choices to solve the everyday problems shape the experience. A stranger suddenly comes from nowhere and bring relevations that will change Nilis life forever.

Team:
Daniel Andersson – Producer, Programmer
Anna Holmgren – Graphical Artist
Rickard Thorslund – Sound