Symbiosis

Single player, two avatars, 2.5D platformer.

Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!

This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.

Team:

  • Matilda Nagy – Producer
  • Tom von Sydow – Level designer
  • Lisa Wackenhuth Svanström – Lead art
  • Ellen Mellåker – Artist
  • Niklas Larsson – Animator
  • Axel Palmqvist Gillman – Lead code
  • Oskar Hernberg – Code

Anchored

Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.

Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.

Anchor was awarded Best 2nd Year Project, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2016.

The Anchored team, holding up their awards; Best Second Year Project, Pwnage Award and Ca-Ching!

Team:

  • Marcus Litholm – Lead Game Designer
  • André Bengtsson – Lead Artist
  • Nisse Lindblom – 3D Artist
  • Semih Parlayan- Lead Programmer
  • Johan Holmér – Producer & Programmer
  • Johan Öhman – Sound & Programmer

The game is built in Unity 5 and modeled in Blender.

Tale

In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…

Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician.

Team:

  • Emil Christenson – Producer
  • David Crosson – Game design
  • Erik Starander – Environment artist
  • Gabriel Ajuwa – Programmer
  • Kim Gripenberg – Programmer
  • Lucas Chang – Lead Artist
  • Samuel Ehnberg – Lead Sound

Neiva

Project Neiva is a side scrolling platforming game featuring a dose of classical 2D gameplay using 3D graphics. The game strives towards fluent gameplay with timed movement, avoiding traps, and outmaneuvering enemies. At the games core lies the character Neivas ability to manipulate her soul, using it to teleport around the game levels!

Neiva on the Gotland Game Conference 2016 show floor
Neiva on the Gotland Game Conference 2016 show floor

Team:

  • Tony Högye – Producer / 3D art
  • Love Åkerlund – Lead Design
  • Jens Berg – Lead Sound / Code
  • Emma Fredriksson – Lead Art/3D art
  • Axel Vesterlund – Code
  • Charlie Eliasson – Animator
  • Johannes Westberg – Lead Code

Made with Unity 5. The game is designed primarily for PC, but offers support for game-pads.