Aphelion

Aphelion is a Multiplayer 2D Shooter with 3D graphics made in the Unreal Engine 3. Its a fast paced search and destroy type of game where two small teams navigate through a level to destroy the opposing teams base.

Team:

  • Rabi Afram – Producer
  • Arnhem Lewis – Lead Design
  • Dan Kallin – Level Designer – Scripter
  • Jonas Pensjö – Lead Programmer
  • Felix Rönnholm – Lead Artist
  • Johan Forsberg – Animator – Artist
  • Rikard Holmberg – Art Director

Tools:
UDK, 3Ds Max, Topogun, 3D Coat, Headus UV layout, Mudbox, nFringe, Photoshop

The Elite – Special Forces

The Elite – Special Forces is a turn based strategy game set in modern day or near future. As a player you command a small Elite-squad of different classes, and you fight through varied missions to solve minor conflicts around the globe.

Team:

  • Anders Andersson – Spokesperson & Lead Programmer
  • Johan Danielsson – Level Design & 3D-Art
  • Simon Gunnarsson – Concept Art & 2D-art
  • Anton Lind – Lead Design & Programmer
  • Marcel Markov – Manager, Lead art & 3D-art
  • Alfred Skedebäck – Programmer & QA

Tools:  Photoshop, 3Ds Max

Project Toyworld

Take on the role of a young boy as he journeys through the creative worlds he forms in his mind: don the knight armor and defeat the evil king, put on the hat (you know which one I’m talking about) and explore ancient ruins in search of lost treasures, fly through space with a jetpack and battle mutant aliens.

When a child’s imagination is the limit, there’s no telling where he’ll go next.

Team:

  • Karl Ljungberg – Producer,
  • Andreas Bergqvist – Lead Artist,
  • Anton Yxfeldt – Lead Programmer,
  • Alexander Eriksson – Level Designer,
  • Emil Ekeroth – 3D Art,
  • Marcus Christensen – Animator,
  • Emma Dickmark – Art,
  • Elise Fogelström – Art,
  • Johan Sjöström – Programmer,
  • Tobias Widsell Ehnfors – CGA Animator,
  • Emil Prosner – Composer

Tools:
Unreal Engine

Army of One: W-URM#1


Army of One: W-URM#1 is a futuristic PC game, a 3rd person shooter which focuses on parkour in a combat vehicle. With a unique combination of fast paced action and body physics, the player takes control of W-URM#1, an experimental combat vehicle, to target and destroy enemy turrets.
By using the landscape to their advantage, the player can make their vehicle jump over valleys and shoot through tunnels, making every shot an action movie.

Tools: The game is built in Unity3D game engine, using tools such as Maya, 3DS Max, Blender, Visual Studio and Photoshop, to produce game content. All audio is produced professionally in Resolution Recording Studio in North Wales.

Team:
Huda Mahdi – Producer, designer, programmer
Sebastian Zakrzewski – Concept artist
Chris Chien – Concept artist
Ant Dickinson – Composer
Charlie Samways – 3D Modeler, 2D artist
Alvaro Arranz – 3D Artist
John Hjelm – 3D Artist
Makan Ansari – Texturer