Anthill Aces

Anthill Aces is a Multiplayer Air-Racing-Game. You play ants that ride on other insects and race for glory in what we would call the “ordinary” world, but from an ants perspective gets a lot different.

Ride your insects to places you never thought existed (in a simple kitchen) and experience a world where the ants rule dominant.

Jens Östberg – Producer
Fredrik (Fedde) Mattsson – AD / character designer
Gustaf Hjort af Ornäs – Lead Game Design
Johan Stenberg – Lead 3D Artist
Fredrik ?? Lundberg – Lead programmer

Y?? Sh?? – Graphical Artist
Malin Ahnell – Graphical Artist
Andrei Alexi – Graphical Artist
Mattias Engström – 3D Artist
Robert Farmer – 3D Artist
Stefan Norén – 3D Artist


Crestfallen is an action adventure game, playable in both first- and third person perspective.

Crestfallen (2004) ingame sceenshot
Crestfallen (2004) ingame sceenshot

A distant future consists of small camps of human inhabitants, having no contact with each other and not really knowing anything about what happened. You need to get home. But, where did you actually come from? The more you search for your origin, the more you reveal about this place you’ve come to. What is the real relation with your village and the world?
Crestfallen (2004) ingame sceenshot
Crestfallen (2004) ingame sceenshot

Crestfallen project description
Crestfallen project description

Crestfallen participated in the KTH Game Awards 2004.

Anders “Saint” Ekermo, programming
Fredrik Johansson, programming
Andreas “Vivaldi” Waldetoft, composing
Fredrik Seehuusen, graphics
Theodor “Täddä” Berg, level design

Invasion Gotland

The summer 1977. A Russian submarine runs aground close by the Swedish naval harbour Karlskrona. The situation is interpreted as sharp by the Swedish naval forces and the submarine is sunk. CCCP immediately responds by launching extensive transferring of forces to their Baltic seacoast. Sweden mobilizes. Three days after the sinking of U-111, CCCP launches their invasion of Gotland. NATO threatens to use “all means at hand” against the Warsaw pact if CCCP goes further west or over another states national border. The response is immediate; “CCCP is answering on an act of war from a hostile state and have no other intention than to defend itself and will continue its defence with all means available if any additional actor will interfere”. A frail but stable balance of terror is reached between the Warsaw pact and NATO: CCCP will not go further than Gotland and NATO will not interfere. Sweden stands alone against the giant from the east.

Gotland and the troops which fast mobilize on the island, locally and embarked from the rest of Sweden stands before a strong enemy. Will the Swedish people endure or will they be conquered by the formidable war machine of the Soviet Union?

Public Playtesting

“On the evening of December 11, it was premiere for the public to test the game in the old ICA warehouse in Visby harbor. Several professional soldiers from Gotland’s regiment P18 participated… The level that most people were curious about, both amateurs and professionals, was “Twilight in Slite”.” 2004-12-12


3D Artists (and minor scripting): Anton Adamse , Jonathan Öberg, Daniel Schönherr, Peter Standarv, Tim Selberg, Martin Lanner
Producers: Alex C Erics , Jens Östberg
Coder/Scripter: Johan Grankvist


The student team also produced a few video advertisements. Two of which were saved by the Internet Archive: