Adventures in Space and Slime

Adventures in Space and Slime is an open world, 3d platformer that engages players through exploration and creative puzzle solving.

You play as a trio of slimes who have suffered a teleporter accident and have been stranded in a perilous alien world.

Using combinations of each of the three characters’ special abilities and attributes, you must find and collect the scattered remains of your teleporter in your quest to return home!

The player overcomes challenges in the game world by swapping out which of the three characters they currently control, and recalling the others to the character currently being controlled, in order to make use of each of the slimes’ special abilities.

The game is created in Unity 5.4.3, coded in MSVS13, with assets created in Maya and 3DSMax.

Team:

  • Producer & Programmer: Dee Majek
  • Lead Designer: Pontus Hassis
  • Lead Programmer: Simon Lundgren
  • Lead Artist: Joakim W. Andersson
  • Programmer: Stefan Ekdahl
  • Artist: Markus Holm

Slumber

Slumber is a game for smartphones and tablets which is designed to help the player sleep better. You play as a nudibranch exploring a large and interactive ocean inhabited by friendly fish and creatures. The visual style of the game is dark and avoids colours in the blue spectrum in order to help the player feel sleepy.

Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Peter Stråhle (Might & Delight) playing Slumber at the Gotland Game Conference 2016
Slumber on the Gotland Game Conference 2016 show floor

The Slumber team won Best Presentation at the Gotland Game Conference 2016!

The Slumber team won <strong>Best Presentation</strong> at the Gotland Game Conference 2016!

Team:

  • Emil Elthammar: Music, Programmer
  • Evelina Foxberg: Producer, Artist
  • Sebastian Larsson: Lead design, Artist
  • Erik Lindgren: Lead code
  • Danielle Unéus: Lead artist
  • slumbergame.wordpress.com

Slumber is developed in Unity, using Maya and 3DS Max for the meshes and animations, as well as Photoshop for textures.


Tamarrion (2016)

In Tamarrion the player takes the role of a might paladin whose only goal is to fight boss monsters which no other human could match. The player can customise items and spells in order to fit the game to their very own play style. By using spells provided by the gods, Tamarrion can unleash mighty special abilities to aid when all seems impossible.

Tamarrion (2016) on the Gotland Game Conference show floor

Team:

  • Camilla von Paykull – Producer/Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Sebastian Rosenblad – Lead Programmer
  • Måns Löf – 3D Art
  • Zlatan – Music
  • (Tomas Lindell – Programmer)
  • (Anthon Fredriksson – Programmer)

Built in Unity 5, 3Ds Max, ZBrush, Photoshop, xNormal, After Effects, Motionbuilder, Visual Studio.

Naar

Naar is a third person action-adventure for PC, where you have to fight your way through Al-Dunya and overcome obstacles bringing judgement to the evil djinns. The game is best played with an Xbox 360 controller.

Naar is developed using Unreal Engine 4, and the tools used are 3Ds Max, Maya, Motion builder and Photoshop.

Team:

  • Ahmad Ali – Lead Designer & Producer
  • Herman Båtelsson – Lead Programmer
  • Marcus Svensson – 3D Art
  • William Höglund Mayer – Lead Artist & Level Designer
  • Andreas Calmius – Technical Artist
  • Sixten Machado – Music