Anchored

Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.

Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.

Anchor was awarded Best 2nd Year Project, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2016.

The Anchored team, holding up their awards; Best Second Year Project, Pwnage Award and Ca-Ching!

Team:

  • Marcus Litholm – Lead Game Designer
  • André Bengtsson – Lead Artist
  • Nisse Lindblom – 3D Artist
  • Semih Parlayan- Lead Programmer
  • Johan Holmér – Producer & Programmer
  • Johan Öhman – Sound & Programmer

The game is built in Unity 5 and modeled in Blender.

Tale

In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…

Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician.

Team:

  • Emil Christenson – Producer
  • David Crosson – Game design
  • Erik Starander – Environment artist
  • Gabriel Ajuwa – Programmer
  • Kim Gripenberg – Programmer
  • Lucas Chang – Lead Artist
  • Samuel Ehnberg – Lead Sound

Neiva

Project Neiva is a side scrolling platforming game featuring a dose of classical 2D gameplay using 3D graphics. The game strives towards fluent gameplay with timed movement, avoiding traps, and outmaneuvering enemies. At the games core lies the character Neivas ability to manipulate her soul, using it to teleport around the game levels!

Neiva on the Gotland Game Conference 2016 show floor
Neiva on the Gotland Game Conference 2016 show floor

Team:

  • Tony Högye – Producer / 3D art
  • Love Åkerlund – Lead Design
  • Jens Berg – Lead Sound / Code
  • Emma Fredriksson – Lead Art/3D art
  • Axel Vesterlund – Code
  • Charlie Eliasson – Animator
  • Johannes Westberg – Lead Code

Made with Unity 5. The game is designed primarily for PC, but offers support for game-pads.

Kei

Would you say “girl gamer” or “gamer”? Does the sex matter in a virtual place? We think not! This is intended to be something more than just a game for fun! Kei will take you through a journey a lot of girls will recognize when they decide to be a part of the gaming society. Hit the hackers, garrote the geek of evil and set things right. Kei was born in this city and now finds herself to be no longer welcome. You play your way through the overtaken 3D city “Game Town” and fight the enemies sent out to destroy you with your Xbox controller. Kei is a 3D action RPG that is created in Unity. The 3D models were created in 3DsMax and textures were painted in SAI and Photoshop.

Team:

  • Nayomi Arvell – Producer
  • Eva Sokolova – 3D art, textures
  • Kim Teroni Borg – 3D modeller
  • Håkan Pettersson – Environmental 3D artist, level designer
  • William Persson – Music, level designer
  • Isak Ekedal – Programmer
  • Rokas Paulaskas – Programmer