Jungle Jive


The tourists trippin’ in the tropics find a crazy disco party in the jungle and they cannot help themselves, but join the funky celebration! Grab a doll, make it step to the rhythm of the music, perform sick dance moves and take part in the greatest jungle dance off of all times!

Jungle Jive on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Jungle Jive on the Gotland Game Conference 2018 show floor.
Unfortunate technical difficulties at the GGC 2018. :)
Unfortunate technical difficulties at the GGC 2018. 🙂

Team:
Krzesimir Pszenny – Producer
Natali Arvidsson – Artist, Technician
Hanna Aho Lind – Artist
Eira Saastamoinen – Designer, Sewer
Jan Plähn – Programmer, Composer
Matthias Jannidis – Programmer
ClĂ©ment Pirelli – Programmer
www.facebook.com/junglejivegame/
Jungle Jive is a 2D game with big dolls as control devices developed for PC in Unity using Photoshop.

Throne of Evil


Play a tower-defense-like game where you feel truly evil through immersion and gameplay.

Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.
Throne of Evil on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Throne of Evil on the Gotland Game Conference 2018 show floor.

Team:
Ana Laura Martinez – Graphics,
Ellen Wetterholm – Graphics,
Erik Rosenberg – Scrum Master,
Hampus Serrestam – Designer,
Natasha Bianca Mangan – Programmer,
Oscar Vines – Programmer,
Oskar Karlsson – Programmer
http://malefisheep.erikrosenberg.se/
Software used: Unity, Photoshop, Monodevelop, GitKraken

Beetmash


Over the stove top, a cook-off with a beat! In Beetmash two players are competing in a food catching competition. The win condition is simple: get the most points by the end of the round and complete recipes for bonus points. By the way, your opponents cannot score if they “accidentally” drop their food.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.
Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.
Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Team:
Daniel Reinsson (Product Owner, Design Minor)
Timothée Engel (Scrum Master, Programming Minor)
Fredrik Lindsten (Team Member, Programming Minor)
Isak Mansén (Team Member, Graphic Minor)
Jesper Karbing (Team Member, Graphic Minor)
Shifatul Kabir Siam (Team Member, Graphic Minor)
Saša Džigurski (Team Member, Project Management Minor, Engineering)
https://facebook.com/beetmash

// Tools Used
Hardware: PlayStation Move, PlayStation Eye
Middleware: SteamVR, PSMoveService
Software: Unity3D, Blender, Visual Studio, Photoshop, FL Studio

Neon Nemesis


Neon Nemesis pits up to 5 Players against each other in this 2D asymmetrical racing game. Neon Nemesis is filled with Synthwave-inspired looks, sound effects, power-ups, traps, and a custom soundtrack to match.

Neon Nemesis on the Gotland Game Conference 2018 show floor.
Neon Nemesis on the Gotland Game Conference 2018 show floor.

There is two gameplay modes to experience in Neon Nemesis. Take on the role as one of up to four Racers, intent on dodging traps and navigating the environment whilst making sure that you end up in the first place. The single Nemesis Player is sitting within the arcade cabinet, controlling the game behind the scenes using traps and tools against the Racer Players throughout the game. As a true Nemesis, you goal is to manipulate the Players and ensure they face their doom, whilst your reign remains unchallenged.

Team:
Anna Malkan Nelson – Product Owner, Designer
Anton Berglund – Scrum Master, Designer
Adam Olsson -Programmer, Designer
Alexander Peck – Programmer, Designer
Marcus Ford – Programmer, Designer
Patrik Lindkvist – Artist, Designer
Petrut Raileanu – Artist, Designer
www.toastytitan.com

Awards:
Neon Nemesis won The Public Choice (tied with Bench Warmers) at the Gotland Game Conference 2018. And they won a slot on the show floor at alt.ctrl.GDC in San Francisco 2019!