The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
A racing game featuring two robots racing each other through a factory while avoiding obstacles in their path. The robots are controlled using giant trackballs.
Team:
Niklas Svantesson – Producer
Georgios Chatzoglakis – Lead Designer, Level Design, Puzzle Design
Jonas Lundgren – Lead Programmer, Scripting
Ahmad Ali – Lead Artist & Lead Tech
Alexander Westerdahl – Lead Audio Design, Music, SFX
Adam Wrange – 3D art
The goat Lennart must save his balloon entangled friend that has taken to the skies. Grab some balloons and start your ascent through enchanting environments. Face the dangerous enemies and blow them away.
In Vertigoat the player is controlling a goat that is traversing the world vertically. The controller for the game will be a android device and the game uses the android device’s tilt function to aim the goat’s head and to accelerate the the Goats velocity the player will blow or scream into the android device’s microphone.
By using both the tilting and microphone the player will guide the goat through the world and avoid dangers.
Team:
Viktor Myhrberg – Producer, lead programmer
Simon Johansson – Lead tech, lead designer
Jenny Grip – Lead artist
Christoffer Svensson – Artist
Jonna Jarlsson – Artist
Evelina Venngren – Programmer
Vertigoat is created Unity 4.3, art is created in Adobe Photoshop, Paint Tool Sai and Adobe Illustrator.
Legendarium is a hardcore, arena-style hack and slash game with permadeath. Difficulty increases over time, it’s up to you to make decisions in order to conserve time and achieve better highscore.
Legendarium features responsive combat which makes the player feel every sword slash, hammer pound and spear jab. By incorporating short pauses in the game mixed with stunning particle effects whenever the player hits an enemy, each hit feels as exciting as the previous one.
Team Sebastian Rosenblad – Producer William Nordin – Lead Designer Viktor Nilsson – Lead Programmer and Lead Tech Valdemar Ribbing – Lead Artist Rebecka Nyström – 2D Art Max Nordlund – 3D Art
The game is 3D and the models are created in 3ds Max and Blender while the game is developed in Unity.