BlockDropper

BlockDropper is a game controlled by dropping colored cubes down a hole. We have an avatar that’s being chased by a big wall of fire. The goal of the game is to make the avatar survive for as long as possible by dropping blocks to help your avatar get past different obstacles.

Block Dropper in development.
Block Dropper at Gamex in Stockholm.

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!
BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

Team:

  • Johan Johansson Hjern – Producer
  • Rikard Swahn – Lead Graphic Designer
  • Annie Greenhalgh – Graphic Designer
  • Emil Bachofner – Graphic Designer
  • Daniel Palm – Game Designer
  • Gustav Smedberg – Programmer

The game is made for a modified arcade machine programmed in C-sharp and is in a isometric 2D world.

Velo-citY

Velo-City is a 2d knockout-based vs game for the arcades. The game is being developed by MHD productions – a group of first year “game” students at Gotland University. The game is made in XNA (C#) for PC which is connected to an arcade cabinet.

Team:
Jakob Brozén – Producer
Anton Lind – Lead Designer
Christian Nilsson – Lead Artist
Alfred Skedebäck – Lead Programmer
Anders Andersson – Programmer / Q&A

Clockwork

Clockwork_Seasons

Clockwork is an unique puzzle game where you manipulate the environment and time itself. The goal is to assist a woman on her journey to save her loved one by overcoming obstacles and solving puzzles. Rewind time and change the seasons by interacting with physical clocks as your input.

We’ve mainly used Photoshop CS5 and XNA framework 4.0

Team:
Marcel Markov – Producer
Johan Danielsson – Lead Designer
Mikeal Åström – Lead Programmer
Jonatan Ekström – Programmer

The Crazy Race

The Crazy Race is a 2D side-scrolling racing game that supports up to four players at once. As you don’t have to be all players, the remaining spots will be filled by Artificial Intelligence controlled vehicles. To guidance there will be springs and other mystical objects on the maps, to create a more fun environment.

The game is developed using the XNA framework.
Team:
Mattias Edlund – Producer & Lead Programmer
Linus Johansson – Lead Artist
Björn Karlsson – Lead Designer
Malin Tärnrot – 2D Artist
Olov Jung – 2D Artist
Viktor Bergman – Programmer