Yo, Bartender!

Yo, Bartender! puts you in the shoes of a modern day bartender mixing cocktails in a bustling city. Survive the night rush by mixing and serving as fast as you can while making sure you always have the orders right. Do you have what it takes to be a bartender?

Yo, Bartender! was built for PC using Unity and Photoshop.

Yo! Bartender! at the Gotland Game Conference 2017

Yo, Bartender! was selected for the 2018 alt.ctrl.GDC showcase in San Francisco, and the team were interviewed on Gamasutra – Alt.Ctrl.GDC Showcase: Yo, Bartender.

Dante Douglas over at Polygon met the teamat the Game Developers Conference, and wrote a little piece about Yo! Bartender.

Team:

  • Producer: Raoul Man
  • Lead Designer: Christian Bång
  • Lead Code: Jacob Lindberg
  • Lead Art: Alexander Sjöberg
  • Lead Sound: Jakob Hansen
  • Lead Tech: Alexandru Capşa
  • Programmer: Thomas Cairns

The Fiddler

The Fiddler is a game about music, and its ability to influence our emotions.Inspired by folktales and children’s stories, the game lets you take the role of a fiddle-playing spirit helping a young girl on her journey to find herself.

You interact with the game by using a simplified fiddle. By playing a combination of notes, you create songs that make characters feel four different emotions: Joy, Anger, Fear, and Sadness. By creating combinations of emotions, you can make characters interact with one another.

Team:

  • Erin Siikavaara – Producer
  • Baloo Beckman – Lead Programmer
  • Tobias Holm – Lead Tech & Programmer
  • Hanna Hagenmalm – Lead Artist
  • Elin Tvinne Flyg – Lead Sound & Artist
  • Leo Thyberg – Lead Designer

DynaMine

You are a thief rushing through a mine shaft, tossing and detonating dynamite sticks to fill up your cart with gold. Yet the night is short, hurry up and collect as much gold as possible before sunrise. Timing is crucial! If you detonate the dynamite too early, you fill your cart with worthless stones, but wait too long and you lose your earnings. Perfect timed explosions results in a “Gold Rush” state, which increases the score multiplier and the pace of the game. The final result is a hectic arcade game where you fight for the highest score to become the most wanted.

DynaMime on the Gotland Game Conference 2017 showfloor
DynaMime on the Gotland Game Conference 2017 showfloor

DynaMine was in developed in Unity. All art was drawn in Photoshop and modelled with Maya. The music and sound effects were made in FL Studio with NI Komplete and implemented with Elias Software.

Team:

  • Marcel Bailleul – Producer,
  • David Bång – Lead Designer,
  • Leevi Hakala – Lead Programmer,
  • Alexander Hjelm – Programmer,
  • Benjamin Lockwood – Lead Artist,
  • Elina Marjomaa – Artist,
  • Mikael Sukoinen – Sound Producer

www.facebook.com/DynaMine-213169025841981/

Hyperduct

Hyperduct is a two player party game in a tunnel shaped tent. Step into a large tunnel and be immersed as the walls and ceiling become your playfield.

Use your hands to knock back balls and utilize the field to your advantage by raising defensive walls and activate cannons to blast your opponent away! Hit objectives and the opponents goal to push your color over the playfield, the first player to fully cover the field wins!

Fast paced and focused around movement Hyperduct is sure to pick up the pulse for everyone who is looking to satisfy their playful needs!

Hyperduct is developed with Unity 5 and modeled in Blender

Team:

  • Kim Ohlsson – Producer
  • Fredrik Bill – Lead Design
  • Leon Andersson – Lead Tech
  • Anders Taylor – Lead Artist
  • Johan Bernäng – Lead Sound
  • Rishi K S – Lead Programmer
  • Olof Wikmark – Programmer