The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
The spaceship is running on emergency power. You operate the last remaining power in the control center and is your friend’s only hope of reaching the escape pods, but there is an unknown and dangerous presence on the ship.
Casters is a game about two wizards dueling each other. With your spellbook at hand you need to craft together spells to overcome your opponent. Casters is a fast paced game where you need to think ahead. Is it the right time to cast an offensive spell? Shield yourself from incoming attacks? Or to use counterspells in a strategic way? Casters is played with our own custom made controller (aka the spellbook).
You need quick reflexes and a strategic thinking in order to overcome your enemy.
Smackquarium is a 2D, platformer local multiplayer game. With its transparent screen Smackquarium allow the players to see each other while playing. The game also allows the players to pour real water into the aquarium (the game-setting), making the environment/ players be affected by the resulting virtual water steam.
Smackquarium on the Gotland Game Conference 2016 show floor
Smackquarium on the Gotland Game Conference 2016 show floor
In Smackquarium two players fight against each other located in an aquarium. They are both playing a turtle equipped with an over-sized hammer. Their goal is to be the fastest one to collect the growing flowers and return them to their homes. As the players successfully return the flowers, their houses begin to grow, making the environment change. With this, the players also compete to win their love of their life – the yellow turtle. The yellow turtle loves big houses!
With its easy-to-learn controls and an engaging monitor as well as inputs Smackquarium offers a pleasant experience for all players, new as well as experienced. With the opportunity to see through the transparent screens, the competition between the players becomes enhanced.
Squirrel Squabble is a 2D FFA brawler with 2-4 players, with the Wii fit balance board.
There are two ways to win the game; either you collect a certain amount of acorns or you be the last squirrel remaining. The map will continue on even if you are in screen or not, be careful so you won’t fall off and let the cat take you!
Squirrel Squabble at the Gotland Game Conference 2016
Tools used: Unity, Photoshop, Aseprite, WiiWalker, Microsoft Visual Studios 2015
Team:
Jasmina Softic – Producer
Karoliina Hiidenheimo – Game Designer
Jari Melgén – Lead Artist
Christoffer Forsberg – Lead Tech & Lead Programming