Snow Day Mayhem

Use a trackball to gather snow and powerups which you can use against your friends in the quest to make the biggest snowball ever!

Snow Day Mayhem is a 2D top-down game in which you are on a quest to make the biggest snowball ever. Use a trackball to control a snowball across a field to gather snow. You can also gather powerups to use against the other players, and the player with the biggest snowball at the end wins!

Team:

  • Tova Svensson – Producer
  • Tara Sundström – Game Designer
  • Emma Mörk – Lead Art
  • Rasmus Lindgren – Lead Tech
  • Oskar Hernberg – Lead Code
  • Lucas Gullback – QA

Beat Gravity

Beat Gravity is a game where the player plays drums to run, jump and shoot. Keeping the beat will make the Beat Gravity run fast and athletically traverse obstacles, lagging behind or playing erratically makes him stumble like a drunkard. Beat Gravity makes the player feel like she’s not only playing the game. She’s performing it.

The game is made in Unity and uses Rock Band drum pads as controller.

Team:

  • Thom Hujanen – Producer,
  • Anders Hagström – Lead Game & Sound Designer,
  • Filip Frandsen – Lead Art,
  • Anton Classon – Lead Programmer,
  • Sebastian Ringvold – Lead Tech,
  • Erik Ögren – Lead Animator

Prosopon

In Prosopon, the player takes control of an actor in ancient greece that has forgotten their lines. The player must determine the mood of the scene by watching the other actors, the decorations on the stage and the audience and then act out the right mood to satisfy the audience. At their disposal, the player has a Kinect camera and three physical masks which acts as input.

Determine the mood, pick a mask representing that mood and strike a pose for the audience!

Prosopon was built in Unity with graphical assets made mainly in Photoshop. Although the game is made for the PC, the unique input prevents it from being distributed on that platform commercially.

Team:

  • Tom von Sydow – Producer
  • Sigrid Svederoth – Lead Design
  • Axel Palmqvist Gillman – Lead Tech
  • Stefan Ekdahl – Lead Programmer
  • Erik Starander – Lead Art
  • Lisa Ramel – Artist

Colors of the Wind


You are a hope of life in a city filled with pollution. Steer the wind to keep the seed in the air, avoid hazards such as exhaust fumes to get further into the city. Leave a trail of planted trees which contributes to a greener world. Plant as many trees as possible, to bring life back to the city.

Colors of the Wind at the Gotland Game Conference 2015

Colors of the Wind won the Almedalen Library Award at the Gotland Game Conference 2015.

Representatives from Almedalen Library, handing out the library award at the GGC 2015

Colors of the Wind won the Almedalen Library Award at the Gotland Game Conference 2015.

Team:
Adam Salonen – 2D Artist & Producer
Morgan Nilsson – 2D/3D Artist & Lead Art
Joakim W Andersson – 2D Artist/Animator & Lead Tech
Andreas Lundmark – Programmer & Lead Sound
Ara Mohammad – Programmer & Game Designer
David Eliasson – Programmer & Lead Code

Colors of the Wind is a 2D sidescroller with 3D background elements. The game has been developed using Photoshop, Unity, Maya, Blender & Microsoft Visual Studios.

Colors of the Wind logo