Vertigoat


The goat Lennart must save his balloon entangled friend that has taken to the skies. Grab some balloons and start your ascent through enchanting environments. Face the dangerous enemies and blow them away.

Vertigoat on the Gotland Game Conference 2014 show floor
Vertigoat on the Gotland Game Conference 2014 show floor

In Vertigoat the player is controlling a goat that is traversing the world vertically. The controller for the game will be a android device and the game uses the android device’s tilt function to aim the goat’s head and to accelerate the the Goats velocity the player will blow or scream into the android device’s microphone.
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor

By using both the tilting and microphone the player will guide the goat through the world and avoid dangers.

Vertigoat was awarded the Tokyo University of Technology MS Dean’s Award in 2014.

Team:
Viktor Myhrberg – Producer, lead programmer
Simon Johansson – Lead tech, lead designer
Jenny Grip – Lead artist
Christoffer Svensson – Artist
Jonna Jarlsson – Artist
Evelina Venngren – Programmer

Vertigoat is created Unity 4.3, art is created in Adobe Photoshop, Paint Tool Sai and Adobe Illustrator.

Legendarium

Legendarium is a hardcore, arena-style hack and slash game with permadeath. Difficulty increases over time, it’s up to you to make decisions in order to conserve time and achieve better highscore.

Legendarium features responsive combat which makes the player feel every sword slash, hammer pound and spear jab. By incorporating short pauses in the game mixed with stunning particle effects whenever the player hits an enemy, each hit feels as exciting as the previous one.

Team:

  • Per Johansson – Lead Designer/Lead Tech,
  • Henrik Forsman – Producer,
  • Andrée Henriksson – Lead Programmer,
  • Robin Holmgren – Programmer,
  • Simon Fredell – Lead Artist,
  • Anita Stenholm – Artist

A Knight’s Flail

A Knight’s Flail is a chaotic jousting game where the player moves using a coconut to mimic the sound of a horse. Once going, they then impale things.

With a lance.

A Knight’s Flail is a jousting game where you move your horse by banging two coconut halves together while aiming a lance using the Kinect.

A Knights Flail at the Gotland Game Conference 2014

Team
Sebastian Rosenblad – Producer
William Nordin – Lead Designer
Viktor Nilsson – Lead Programmer and Lead Tech
Valdemar Ribbing – Lead Artist
Rebecka Nyström – 2D Art
Max Nordlund – 3D Art

The game is 3D and the models are created in 3ds Max and Blender while the game is developed in Unity.

AKnightsFlail_Gamelogo_big

CoBots


EDIT 2013-10: CoBots was released on Desura. See the launch trailer at the end of this post!

CoBots is a 2.5D two player co-op game about two robots linked together by a force-field. They are aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidentally killing each other. 

CoBots was awarded the Best First Year Project and Pwnage Award at Gotland Game Conference 2013.

CoBots was awarded the Best First Year Project and Pwnage Award at Gotland Game Conference 2013.

CoBots

Team:

  • Mathias Andersson – Producer/Programmer
  • Mikael Karlsson – Artist/Designer
  • Viva Ivarsson – Artist/Sound Technician
  • Petra Medin – Artist
  • Björn Lindell – Designer/Programmer
  • Kenth Ljung – Programmer

The game is developed using Unity3D. Prior to project start, no team member had any experience developing in 3D.

glaaaaaaaasss (photo: Petra Medin)

www.cobotsgame.com