Sneaky Ninja

Scout your path, choose your equipment wisely, because one hit can kill… Be prepared to get Sneaky in this mobile based stealth game.

Sneaky Ninja is a Mobile based stealth puzzler developed with Unity. Your goal is to sneak into a compound, get what’s needed, and sneak out. Correct choice and usage of a variety of tools and planning every move is critical to success!

Team:

  • Johan Wittrock, Producer, Programmer
  • Kristoffer Johansson Artist – 3D and 2D
  • Anna Rönnback Artist 3D and 2D
  • Viktor Bergman Artist – 3D
  • Jonas Falkheden Programmer
  • Martin Persson Programmer

Eternal Resonance Arena

Imagine combining the tactical prowess of MOBA:s and the strategic depth of a RTS:s game, fighting together with your friends side by side; one as a commander and the others as a champions against a team of equal composition, which side will prevail in the eternal conflict, you decide!

Eternal Resonance Arena at the Gotland Game Conference 2014 show floor

In E.R.A you play as a team in multiplayer versus another team, each team consists of several champions and one commander. The goal is to destroy the enemy commander.

The players who control champions use their skills to dominate the battlefield and capture key location for the commander to build structures on. The commander controls builds structures that spawn minion waves and support the champions with different abilities (such as healing them for a price).

This game is for PC exclusively, you play using a keyboard and mouse and is developed using Unity.

Team:

  • Daniel Svensson, Producer | Game Creator | Game Designer
  • Inge Olaisen, Lead Programmer
  • Henrik Andersson, Programmer
  • Rasmus Björling, Programmer
  • Henrik Rosenborg, Lead Artist | 2D Artist | 3D Artist | Animator
  • Amanda Rathje, 2D Artist | 3D Artist | Animator
  • Christian Roupé, 2D Artist | 3D Artist | Animator | Technical Artist

Legendarium

Legendarium is a hardcore, arena-style hack and slash game with permadeath. Difficulty increases over time, it’s up to you to make decisions in order to conserve time and achieve better highscore.

Legendarium features responsive combat which makes the player feel every sword slash, hammer pound and spear jab. By incorporating short pauses in the game mixed with stunning particle effects whenever the player hits an enemy, each hit feels as exciting as the previous one.

Team:

  • Per Johansson – Lead Designer/Lead Tech,
  • Henrik Forsman – Producer,
  • Andrée Henriksson – Lead Programmer,
  • Robin Holmgren – Programmer,
  • Simon Fredell – Lead Artist,
  • Anita Stenholm – Artist

Temple of Light

A first person, 3D puzzle game where the player arrange mirrors to channel light to a target, while aavoiding environmental hazards like traps, moving platforms and bottomless pits.

First person puzzle game where the player uses light and reflective mirrors to complete the puzzles.

Team:

  • Charlie Claesson – Producer/3D Artist
  • Joakim Mäklin – Lead Artist/Lead Designer
  • Joar Hedvall – Lead/Solo Programmer
  • Simon Säfström – Level Designer
  • Sebastian Lindblad – 3D Artist
  • Tobias Carlsson – 2D Artist