The department of Game Design at Uppsala University, campus Gotland
Category: Projects
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Scout your path, choose your equipment wisely, because one hit can kill… Be prepared to get Sneaky in this mobile based stealth game.
Sneaky Ninja is a Mobile based stealth puzzler developed with Unity. Your goal is to sneak into a compound, get what’s needed, and sneak out. Correct choice and usage of a variety of tools and planning every move is critical to success!
Imagine combining the tactical prowess of MOBA:s and the strategic depth of a RTS:s game, fighting together with your friends side by side; one as a commander and the others as a champions against a team of equal composition, which side will prevail in the eternal conflict, you decide!
Eternal Resonance Arena at the Gotland Game Conference 2014 show floor
In E.R.A you play as a team in multiplayer versus another team, each team consists of several champions and one commander. The goal is to destroy the enemy commander.
The players who control champions use their skills to dominate the battlefield and capture key location for the commander to build structures on. The commander controls builds structures that spawn minion waves and support the champions with different abilities (such as healing them for a price).
This game is for PC exclusively, you play using a keyboard and mouse and is developed using Unity.
Team:
Daniel Svensson, Producer | Game Creator | Game Designer
Inge Olaisen, Lead Programmer
Henrik Andersson, Programmer
Rasmus Björling, Programmer
Henrik Rosenborg, Lead Artist | 2D Artist | 3D Artist | Animator
Amanda Rathje, 2D Artist | 3D Artist | Animator
Christian Roupé, 2D Artist | 3D Artist | Animator | Technical Artist
Legendarium is a hardcore, arena-style hack and slash game with permadeath. Difficulty increases over time, it’s up to you to make decisions in order to conserve time and achieve better highscore.
Legendarium features responsive combat which makes the player feel every sword slash, hammer pound and spear jab. By incorporating short pauses in the game mixed with stunning particle effects whenever the player hits an enemy, each hit feels as exciting as the previous one.
A first person, 3D puzzle game where the player arrange mirrors to channel light to a target, while aavoiding environmental hazards like traps, moving platforms and bottomless pits.
First person puzzle game where the player uses light and reflective mirrors to complete the puzzles.