The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Introduction to Game Development is a crash course attended by all first year students in the autumn. It’s true shock-treatment and touches briefly on all issues of game development: simple engine building, 2D physics, implementing game logic, drawing sprites, animating characters, getting content from the artists in the game, synchronizing visual style through the use of mood boards, creating task lists, artifact lists, usability, common project related problems, common cooperation problems and how to get several people to all contribute to a single solution, a final goal.
The games themselves range from basic Breakout and Pong-clones, to simple toys like Bomb & Rabbit to truly original designs like Petal Pusher or Holysm. But most importantly: what is picked up from this one important course is generally applicable to all projects throughout your time at GAME.
Promqueen is a satirical life simulator letting you be a girl in her late teens. To succeed, you must experience an everyday life where managing relations, keeping boyfriends at bay, sneaking in through the window and climbing the social ladders are important matters. The goal of the game is to become Promqueen, but it is a long hard road getting there…
The summer 1977. A Russian submarine runs aground close by the Swedish naval harbour Karlskrona. The situation is interpreted as sharp by the Swedish naval forces and the submarine is sunk. CCCP immediately responds by launching extensive transferring of forces to their Baltic seacoast. Sweden mobilizes. Three days after the sinking of U-111, CCCP launches their invasion of Gotland. NATO threatens to use “all means at hand” against the Warsaw pact if CCCP goes further west or over another states national border. The response is immediate; “CCCP is answering on an act of war from a hostile state and have no other intention than to defend itself and will continue its defence with all means available if any additional actor will interfere”. A frail but stable balance of terror is reached between the Warsaw pact and NATO: CCCP will not go further than Gotland and NATO will not interfere. Sweden stands alone against the giant from the east.
Gotland and the troops which fast mobilize on the island, locally and embarked from the rest of Sweden stands before a strong enemy. Will the Swedish people endure or will they be conquered by the formidable war machine of the Soviet Union?
“On the evening of December 11, it was premiere for the public to test the game in the old ICA warehouse in Visby harbor. Several professional soldiers from Gotland’s regiment P18 participated… The level that most people were curious about, both amateurs and professionals, was “Twilight in Slite”.”
Bishops Pawn is a mystery adventure/RPG taking place during the twenties, in a city named Port Bishop. Henry Warden has just traveled from England to attend the funeral of an old friend. At the arrival, Warden meets Charlotte Harper,the daughter of the departed. Harper being a reporter usher around Warden in the city while trying to capture the scoop of a recent murder. While roaming the city, our two heroes gets caught up in more than they bargain for
Bishops Pawn is a point & click murder mystery, created by second year students in 2004. Team: Gustaf Hiort af Ornäs, Design/Programmering Johan Stenberg, Graphics Karin Ryding, Programming Mikael Hedberg, Design/Ljud&Musik