Assault on Deimos

Assault on Deimos is realtime rendered machinima made in Unreal Development Kit by four Game Design students. The animations were made by using motion capture so that the characters would move as lifelike as possible. All to bring the best movie experience to the audience.

Team:
Level Artist/Special FX: Hampus Berg
Artist/Animator/Sound: Stefan Jacobsson
Artist/Animator: Markus Pettersson
Artist/Animator/UDK Tech: Joakim Reimer

Applications used:
Maya
3DStudio Max
Photoshop
Zbrush
Cortex
Motion Builder
Unreal Development Kit
3D-Coat

Introduction to game development (2010)

Introduction to Game Development – our annual crash course in production methodology. Students arrive in the autumn – unknowing and ill prepared. They are ordered into teams, introduced to SCRUM and given a license to Torque 2D. Then we tell them to make space shooters. It never ceases to amaze me, the growth we see in our students during these intense first weeks.

Penalty of Heroes

Penalty of Heroes is an old school side scrolling hack ’n slash game much like Golden Axe mixed with Secret of Mana. It takes advantage of the power of the Xbox 360 in order to show off a mix between 2D and 3D, using modern shaders and effects.

Penalty of Heroes takes place in the world of Nimo where you control four young warriors, either by yourself in single player mode or with the help from up to three of your friends in co-op mode. Fight your way through ten levels containing hordes of enemies, big bosses and an engaging narrative. You will have unique characters with different magics and weapons, as well as a customizable powerup system to aid you on the journey to find out the price of becoming a hero.

Penalty of Heroes won “Best Exhibition” at the Gotland Game Awards 2009.

Team:
Håkan Mattsson, Nicklas Johansson, Andreas Malmberg, Johan Rundkvist, Jens Eggert, Kristofer Berglin, Jakob Tanentsapf, Johan Norberg, Jona Marklund, Tobias Källkvist
Website: http://www.penaltyofheroes.com/