Small Planets

You are in space on an oddly shaped planet trying to figure out how crafting works and all its quirks in this new and awkward universe.

Almost everything in this game has been implemented from scratch, including developer tools that did not end up in the final release.

Team:

  • Filippo Crocchini (Programmer & Lead Game Designer)
  • Katalin Preszl (Lead Artist)
  • Wenqin Pei (Artist)

Retribution

Retribution is a singleplayer, science fiction based real-time strategy game where you command a dying race seeking peace, or vengeance. 

Trade, raid, mine and battle your way through an unforgiving solar system ruled by those seeking to destroy you. 

Manage resources, upgrade your units, and interact with special events. 

In Retribution, every choice matters…

Team:

  • Product Owner, U.X. Designer, U.I. Designer, Game Designer and QA – Alexander Uray
  • Project Manager, Writer, Game Designer and QA – Oliver Svensson
  • Lead Game Designer and QA – Florian Ritter
  • Sound Designer, Writer, Game Designer and QA – Ronja Jakobsson
  • Lead Artist, Concept Artist, 2D Artist, UI Artist and VFX Artist – Helena SĂ„ngberg
  • 3D & Texturing Artist – Theodor Jensen
  • 3D & Texturing Artist – Elena Kappler
  • Lead Programmer – Elliot Padazakos
  • Programmer – Daniel Gligorov
  • Programmer – Simon Zeidan Mellkvist

Gnome Gardeners

Attach your harvesting tool, put on your gnome hat and prepare to get gardening! In Gnome Gardeners, two to four players can work together on PC to complete the monumental task of keeping a human-sized garden healthy and tidy. Dodge dive bombing birds, scare off hungry insects and struggle through terrible winds, with only your gnomish wits and cyborg skills to support you!

Team:

  • Martin Zetterman – Lead Designer, Level Designer
  • Nguyen Robertson – Producer, Level Designer
  • Lynn Angerer – Art Lead, Animator
  • Mette Christiansen – Line Artist
  • Martina Oyhenard Vazquez – Colour Artist
  • Urtė SiliĆ«tė – Technical Artist
  • Paul Brandstetter – Lead Programmer, Unity Lead
  • Ace Young –  Programmer, Project Managemer
  • Elias Deutschmann – Music Composer, Music Producer

Daidala

A tower defense game where everything is laid out on the board for you to use. Cunningly move the traps on the grid to make sure that they eliminate the heroes when they activate.

Take part in the ancient myth of the Minotaur, with a twist – instead of slaying the beast, you are protecting it.

Time is of the essence. Swiftly plan your actions during flowing turns dictated by an in-game timer that regulates the movement of the enemies and the activation of your traps.

Daidala won Best Storytelling at the Gotland Game Conference 2021.

Team:

  • Mario Palleschi – Lead Designer, Programmer, Post-Processing
  • Sergei Grigorev – Lead Programmer, Designer
  • Christos Mandilas – Narrative, Voice Acting, Designer, Artist
  • Efrem Torrisi – Artist, VFX Artist, Character Animator, Designer
  • Sofia Rautiainen – Lead Artist, Designer
  • Isac Rosenberg- Project Manager, SFX Artist, Designer
  • Isak Larsson – Designer, QA, Level Designer
  • Lefteris Mandilas – Music
  • Giovanni Palleschi – Trailer