Defunct

Defunct has been released on Steam, PS4 and Nintendo Switch.

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct on the Gotland Game Conference 2014 show floor

Defunct has won several awards:

Defunct receiving "Best Second Year Project" at the Gotland Game Conference 2014
Defunct receiving “Best Second Year Project” at the Gotland Game Conference 2014

Team:

  • Robert Graff – Producer, Level Designer
  • Jonatan Keil – Lead Game Designer, Level Designer
  • David Forssell – Lead Programmer
  • Mikael Karlsson – Lead Graphical Artist, 3D Artist
  • Simon Öqvist – Animator
  • Petter Vernersson – Programmer
  • Anders Hedström – 3D Artist

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking up boosts and you goal is to get the highest score possible on each map. The game is made in Unity 4.

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Agency (2014)

Undercover Agency is a turn based deck-building game that allows the player to play the game while on the go on touchscreen devices. Play as a special agent and choose your way to play. Each time you play, you will have a different experience.

The physical card game version of Agency on the Gotland Game Conference 2014 show floor
The digital version of Agency, on the Gotland Game Conference 2014 show floor

The player takes the role of a special agent, who have be tasked to find the Super Secret Technology that has been stolen. It is now up to you to use all your tricks, gadgets, contacts and credits to do underground battles ageist opposing agents.

Undercover Agency wont Student Choice at the Gotland Game Conference 2014.
Undercover Agency wont Student Choice at the Gotland Game Conference 2014.

Team:

  • Marc Helmisaari – Producer
  • Jessica Andersson – Graphical artist
  • Linus Augustsson – Programmer
  • Gabriel Wigren – Graphical artist

This game is being produced with the help of the Unity Engine, and also printed as a physical deck.

Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.

The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels have more than one solution, so to get a better rating you need to find the faster solution.

Veer was awarded Best Graduation Project at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Veer was awarded Best Graduation Project at the Gotland Game Conference 2014.

Team:
Pontus Fredriksson – Lead design, Art.
Emund Sandelin – Programming, Design

The game is built using Unity3D and 3Dstudio Max.

Tower Offensive

Tower Offensive is a match 3, tower defense game with a 2D isometric perspective in a medieval inspired setting. Gather resources by matching different materials. Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.

Tower Offensive on the Gotland Game Conference 2014 showfloor

Awards: Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Team:
Emelie Teinler – Producer/Game Designer
Philip Karlsson – Lead Programmer/Level Designer
Mariam Forsmark – Lead Artist
Alexandra Hytönen – Artist
Teodor Norén – Programmer
Emanuel Palm – Programmer
Roland Koch – Audio Designer

Platform: PC and Tablet. Developed in Unity.
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