Colors of the Wind


You are a hope of life in a city filled with pollution. Steer the wind to keep the seed in the air, avoid hazards such as exhaust fumes to get further into the city. Leave a trail of planted trees which contributes to a greener world. Plant as many trees as possible, to bring life back to the city.

Colors of the Wind at the Gotland Game Conference 2015

Colors of the Wind won the Almedalen Library Award at the Gotland Game Conference 2015.

Representatives from Almedalen Library, handing out the library award at the GGC 2015

Colors of the Wind won the Almedalen Library Award at the Gotland Game Conference 2015.

Team:
Adam Salonen – 2D Artist & Producer
Morgan Nilsson – 2D/3D Artist & Lead Art
Joakim W Andersson – 2D Artist/Animator & Lead Tech
Andreas Lundmark – Programmer & Lead Sound
Ara Mohammad – Programmer & Game Designer
David Eliasson – Programmer & Lead Code

Colors of the Wind is a 2D sidescroller with 3D background elements. The game has been developed using Photoshop, Unity, Maya, Blender & Microsoft Visual Studios.

Colors of the Wind logo

Warpers

Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.

You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.

The gameplay in Warpers is that of a fast-paced top-down shooter. You control characters on a ship and battle aliens, pirates and mercenaries. By using the captain’s console aboard your ship, you can switch from controlling a character to controlling the ship itself.

Team:

  • Henrik Forsman – Producer,
  • Per Johansson – Lead Designer, Programmer
  • Oliver Bolt – Lead Programmer, AI Responsible
  • Viktor Myhrberg – Programmer, HUD Responsible
  • Evelina Venngren – Programmer, Sound Responsible
  • Anita Stenholm – Lead Artist
  • Simon Fredell – Lead Animator, Artist

Scrap Pirates

Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.

A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!

They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, and the question arises: Is the derelict ship truly abandoned?

The game is developed for PC using Unity 5.

Team:

  • Jenny Grip – Producer and Level Designer,
  • Rebecka Nyström – Lead Designer and Level Designer,
  • Nicolina Ă…kerfelt – Lead Programmer and Gameplay Programmer,
  • AndrĂ©e Henriksson – System Programmer,
  • Christoffer Svensson – Lead Artist,
  • Jonna Jarlsson – Animator/ Artist,
  • Ida Lahti – Environmental Artist,
  • Walter Tischkewitz – Sound

Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!
28-05-2014 GGC - Pixolar Photography-13

The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game built in Unity.

The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.
The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.

Crocodile Chow Down was awarded <strong>Best 1st Year Project</strong>, <strong>Most Innovative</strong>, the <strong>NicoGRAPH Award</strong> <em>and</em> <strong>the Pwnage Award</strong> at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Crocodile Chow Down was awarded Best 1st Year Project, Most Innovative, the NicoGRAPH Award and the Pwnage Award at the Gotland Game Conference 2014.

Team:
Producer & Lead Tech, David Peldan
Lead GameDesign, Marcus Svensson
Lead Programmer, Nicolina Ă…kerfelt
Lead Artist, Esbjörn Holmerin Nord
Programmer, Laban Melander
Artist, Alex Untoro

Extra credits to Viktor Tohver Stridh and Pontus Andersen from BTH for creating the music for our game.