Bolt & Bobby


PC Game for up to two players where you play as a thunderball and a snowball to solve puzzles! The puzzles requires both balls to work together with their unique abilities to solve the puzzles.

Bolt & Bobby on the Gotland Game Conference 2018 show floor.
Bolt & Bobby on the Gotland Game Conference 2018 show floor.

Team:
Fredrik Nilsson – Producer/3D Artist/Designer
Daniel Ahlberg – Product Owner/Programming/Designer
David Bång – Programming/Designer
Christian Bång – Programming/Designer
André Tingvall – 3D Artist/Programming
Harry Nordenfors – 2D/3D Artist
facebook.com/TeamBeee/
Tools: Unreal Engine, 3ds max, Blender, Photoshop, Substance Painter, Substance Designer.

Awards:
Bolt & Bobby won The Jury Spotlight (shared with Symbio) at the Gotland Game Conference 2018.
Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Bolt & Bobby won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Jury Spotlight</a></strong> (shared with Symbio) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Gabble Grimoire

Gabble Grimoire is a 2D single player adventure game, where the player has to use different spells in order to defeat enemies along their path. The player character runs automatically upwards and the game utilizes a touchscreen in order for the player to move their character or cast a spell.

Gabble Grimoire on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Gabble Grimoire on the Gotland Game Conference 2018 show floor.

Team:
Teddy Chavez – Designer & Product Owner
Pia Singh – Project Manager & Scrum Master
Josefine Ringstad – Artist
Jesper Backman – Programmer
Therese Carlsund – Artist
Jonathan Berggren – Programmer
David Åström – Designer
www.instagram.com/gabble.grimoire/
The Game was built in Unity and the art assets were created using Photoshop.

Paint Your Way

Paint Your Way is a four player, competitive, 2D isometric, goofy, racing game with a special designed paint roller as the controller. Each player paints their own track from start to finish. When every player is done or when the time runs out the phase changes from painting to racing. The players must control the vehicles’ speed and try to keep as much cargo as possible when reaching the finish line. The cargo can be spilled by colliding with other players, obstacles or going to fast in sharp turns. The player that gets the most points after three maps is the winner. The points are calculated by the least amount of time in the race and a cargo multiplier. The game is created in Unity, with the graphical assets being made in Photoshop and 3ds Max.

Paint Your Way on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Paint Your Way on the Gotland Game Conference 2018 show floor.

Team:
Niklas Ericsson – Project Manager,
Joakim Malmström – Game Designer,
Marie Colin – Graphical Artist,
Clara Cox – Graphical Artist,
Kentaro Hayashida – Programmer,
Samuel Karabetian – Programmer
www.facebook.com/paintyourwaygame/

Bouncy Castle Ball Star

Bouncy Castle Ball Star is a third person team based ball game set in a colourful arena. Players have laser lassos to toss about the ball, bombs or other players. The objective is simple: score more goals than the other team within time limit. 2 or 4 players. 3 minute matches.

Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.
Bouncy Castle on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bouncy Castle on the Gotland Game Conference 2018 show floor.

Team:
Johannes Sundström – Producer,
Tobias Westlund – Product owner and Code,
Christofer Mattsson – Code,
Lukas Fletcher – Code,
Johan Bernäng – 3D Art,
Tove Redaelli – 3D Art

The game was made using Unreal 4.19. The art was produced in 3Ds Max, Motionbuilder and Photoshop.