Totemic

Become the Tribal Leader!

Totemic is a competitive multiplayer game set in an Arena. Control two character’s at once while in a Four player FFA all-out-brawl. Control the Totem, accumulate score, destroy your enemies, and collect power-ups to seize the victory!

Totemic on the Gotland Game Conference 2014 show floor
Totemic on the Gotland Game Conference 2014 show floor

Team:

  • Oskar Lidh Frykmark – Lead Designer
  • Camilla Jacobsen – Lead Artist
  • Anthon Fredriksson – Lead Programmer
  • Oscar Eriksson – Programmer
  • Nils Wennergren – Artist
  • Simon Brundin – Designer/Artist

Tools: C++, SFML Library, Photoshop, Box2D Physics, Microsoft Visual Studios 2013

Totemic Banner

Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.

Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Silly Saucers at the Gotland Game Conference 2014
Silly Saucers at the Gotland Game Conference 2014

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Team:

  • Oscar Mohlin – Producer/Technical Artist,
  • Ida Lahti – Lead Designer/2D-Artist,
  • Tomas Lindell – Lead Programmer,
  • Ludwig LindstÃ¥l – Lead Artist/2D-Artist,
  • Theodor Gerhamn – 3D Artist,
  • Oliver Bolt – Lead Tech/Programmer

Flash & Crash

A racing game featuring two robots racing each other through a factory while avoiding obstacles in their path. The robots are controlled using giant trackballs.

Flash and Crash on the Gotland Game Conference 2014 showfloor
Flash and Crash on the Gotland Game Conference 2014 showfloor

Flash and Crash on the Gotland Game Conference 2014 showfloor
Flash and Crash on the Gotland Game Conference 2014 showfloor

Flash & Crash won Gamers Choice at the Swedish Game Awards 2014.

Team:
Niklas Svantesson – Producer
Georgios Chatzoglakis – Lead Designer, Level Design, Puzzle Design
Jonas Lundgren – Lead Programmer, Scripting
Ahmad Ali – Lead Artist & Lead Tech
Alexander Westerdahl – Lead Audio Design, Music, SFX
Adam Wrange – 3D art

Flash & Crash

Vertigoat


The goat Lennart must save his balloon entangled friend that has taken to the skies. Grab some balloons and start your ascent through enchanting environments. Face the dangerous enemies and blow them away.

Vertigoat on the Gotland Game Conference 2014 show floor
Vertigoat on the Gotland Game Conference 2014 show floor

In Vertigoat the player is controlling a goat that is traversing the world vertically. The controller for the game will be a android device and the game uses the android device’s tilt function to aim the goat’s head and to accelerate the the Goats velocity the player will blow or scream into the android device’s microphone.
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor
Jerry Belich playing Vertigoat on the Gotland Game Conference 2014 show floor

By using both the tilting and microphone the player will guide the goat through the world and avoid dangers.

Vertigoat was awarded the Tokyo University of Technology MS Dean’s Award in 2014.

Team:
Viktor Myhrberg – Producer, lead programmer
Simon Johansson – Lead tech, lead designer
Jenny Grip – Lead artist
Christoffer Svensson – Artist
Jonna Jarlsson – Artist
Evelina Venngren – Programmer

Vertigoat is created Unity 4.3, art is created in Adobe Photoshop, Paint Tool Sai and Adobe Illustrator.