Zombie Crawler

Zombie Crawler is a first person arcade game on PC that puts the player in the role of a zombie hungry for human flesh. Unfortunately, the zombie has lost the use of its legs, thus it has to crawl across the floor to reach the unlucky victim.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

The game is played by using a treadmill-like controller, on which the player drags herself forwards with her hands. The faster the player is on the treadmill, the faster the zombie will move forwards on the screen. The zombie loses stamina as it moves, on the way towards dinner, the player can catch and eat critters to gain more stamina. The player also has to overcome various obstacles that are blocking her path.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016
Zombie Crawler on the Gotland Game Conference 2016 show floor
Zombie Crawler on the Gotland Game Conference 2016 show floor

Zombie Crawler was selected for the alt.ctrl.GDC 2016 show case in San Francisco.

Team:
Anders Karlsson – Producer
Ida Andersson-Junkka – Lead Designer
Erik Nord – Lead Programmer
Louise Fändriks – Lead Art
Adrian Lavrell – Lead Sound
Linda Thern – Lead Technician

The game is developed in SFML and OpenGL.

Naar

Naar is a third person action-adventure for PC, where you have to fight your way through Al-Dunya and overcome obstacles bringing judgement to the evil djinns. The game is best played with an Xbox 360 controller.

Naar is developed using Unreal Engine 4, and the tools used are 3Ds Max, Maya, Motion builder and Photoshop.

Team:

  • Ahmad Ali – Lead Designer & Producer
  • Herman Båtelsson – Lead Programmer
  • Marcus Svensson – 3D Art
  • William Höglund Mayer – Lead Artist & Level Designer
  • Andreas Calmius – Technical Artist
  • Sixten Machado – Music

Spark

You are Hope, last soldier of the flame. Find your way through depression and carry on the torch through the darkest of nights. Fight anxiety, depression and suicide to find the light in this 2D platformer.

Unity and Photoshop has been used to create this project.

Team:

  • Emelie Rodin – Producer, Technical Artist and Designer
  • Olle Staffas – Programmer
  • Addrienne Gunnarsson – Character Designer, Artist and Designer
  • Emil Lindqvist – Monster and Environment Artist
  • Marcus Franzén – Environment Artist
  • Alexander Nordfors – Sound Designer & Artist
  • Kristofer Karlsson – Environment Artist & Level Designer

GodFire Forge

GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the battle. However if you are quick, the gods will gain favor in the battle and push the giants back to victory and glory.

The game is built using Unity, and the input is several big boxes were a dance-Mat is placed upon every button. A rubber mallet is served as the hammer. With the aid of your mallet, punch huge buttons to forge weapons to the Norse gods in this tug-of-war game. The screen is projected using a projector.

Team:

  • Lisa Wackenhuth Svanström – Producer
  • Evelina Foxberg – Lead Art
  • William Persson – Game Designer
  • Erik Lindgren – Lead Code
  • Johan Holmér – Lead Tech
  • Samuel Ehnberg – Lead Sound