Overkill

Tired of always having to play the nice guy? To help every stranger you meet with petty problems? Well then you are in luck! Overkill is an epic hack’n’slash adventure where you and your friends get to play as evil overlords, desperate to rid the world of its cute and loving ways.

Overkill is played cooperatively by 1-4 players. A free-flow combat system with character specific skills creates intense and varying battles. Gather epic loot while slaying hordes of enemies and unlock new content by complete hidden side quests on every level.

Overkill won the Public Choice Award at the Gotland Game Conference 2011.

Team:
Jerry Jonsson – Producer
Fredrik Nes Sjödin – Lead Programmer
Vilya Svensson – Lead Art
Fred Ström – Animator/Character Modeler
Mika Edström – 3D Modeler
Jonathan Nilsson – 2D artist
Tobias Skogdalen – Programmer
Teddy Sjöström – Programmer
Björn Tarras – Music and Sound Director

Made in: Unity, 3D, PC, C#, 3Ds Max, Adobe Photoshop

Victorious Skies (2011)

A competitive game of real-time strategy, inspired by great naval engagements such as the battle of Jutland and Lissa. Players will control squadrons, joining under one of two factions’ banner with up to as many as four players, and engage in battles of epic proportions!

Victorious skies uses the Unity 3.0 Engine, and is developed by third-year students attending the University of Gotland’s GAME programmes.

Awards: Victorious Skies won the Cha-Ching!-award (most commercially viable) at the Gotland Game Conference 2011.

Team:
Jonatan Hagström – 3D Modeller and Sound Artist,
Rickard Folland – Lead Designer and Concept Artist and Gameplay Designer
Esteban Soto – Lead Art
Simon Öhman – Technical Artist
Ruben Johansson – 2D Artist and 3D Artist
Alexander Oltner – Lead Level Designer and Gameplay Designer
Mikael Gullberg – Lead Programmer
Thomas Appelberg – Programmer

Time

Our short film is about 4 minutes long and is about an old mans struggle with death. He lies in a hospital bed without any social contacts. One day , his clock starts to move and talk. The clock tells this old man about a better world beyond the hospital.

The old man is forced to make a decision. To live and wait for a slow death in the hospital, or risk his life and take the step to the clocks world.

This short is entirely in 3D. Softwares used in this project include 3D Studio Max 2011, Final Cut Studio, Adobe After Effects and Adobe Photoshop.

Team:
Khamla Vonsensey – Producer , Director , lead animator and rig supervisor
Karin Bruér – Art director
Jonas Schild – Lightning director and Render supervisor , animator
Alexander Oszlanci – VFX supervisor
Carl-Fredrik Zell – Animator
Aydin Afzoud – Texture artist
Love Gunnarson – Concept artist
Rosanna Gunnarson – Music compositor and sound director
Steven Stern – Voice actor
Scott Stoked – Voice actor

Roboturusama

Transform into a vicious tower of doom and exterminate any threats in this fast paced cooperative arcade-action-game. Kill as many enemies as possible before you advance to the next level by rolling over them or shooting them! Use all your dexterity to outmaneuver your friends so you get the highest score or work together to get through all the levels.

Roboturusama lets the player control their robots with a trackball and only one button which makes the controls very intuitive. It doesn’t take a lot of micro or ultrafast fingers to master Roboturusama but you better be ready to spin that trackball like a person who likes to spin a trackball very much!

Platform: Windows, Linux, Mac
Codebase: SFML C++
Tools: Sprite Sheeter (homemade), 3dsMax, Maya, Photoshop, After Effects

Team:
Producer: Dan Kalllin
Programming: Mikael Hedenström & Axel Wettervik
Lead Design: Thomas Hertz Orre
Artists: Thomas Hertz Orre, Felix Rönnholm, Marcus Särefjord