Warpers

Warpers is a 2D casual real-time top-down shooter – created for players who have always dreamed about commanding their own spaceship.

You play as the crew of a small ship of your own creation. With the entire galaxy before you, what to do and how to do it are questions only you can answer. Will you go down in the history books as a paragon of heroism, or will your legacy be that of a notorious pirate? Only time will tell.

The gameplay in Warpers is that of a fast-paced top-down shooter. You control characters on a ship and battle aliens, pirates and mercenaries. By using the captain’s console aboard your ship, you can switch from controlling a character to controlling the ship itself.

Team:

  • Henrik Forsman – Producer,
  • Per Johansson – Lead Designer, Programmer
  • Oliver Bolt – Lead Programmer, AI Responsible
  • Viktor Myhrberg – Programmer, HUD Responsible
  • Evelina Venngren – Programmer, Sound Responsible
  • Anita Stenholm – Lead Artist
  • Simon Fredell – Lead Animator, Artist

Scrap Pirates

Scrap Pirates is a metroidvania-style exploration platformer with a focus on 2-player co-op gameplay.

A crew of space pirates travel through the Old Reach, looting and salvaging scrap and valuable metals to keep afloat. There they stumble upon an abandoned terraforming vessel that disappeared without a trace long ago, a most fortuitous event!

They start exploring the interior of the vessel, using magnetic abilities to advance and help each other along the way. Something’s not quite right however, and the question arises: Is the derelict ship truly abandoned?

The game is developed for PC using Unity 5.

Team:

  • Jenny Grip – Producer and Level Designer,
  • Rebecka Nyström – Lead Designer and Level Designer,
  • Nicolina Åkerfelt – Lead Programmer and Gameplay Programmer,
  • Andrée Henriksson – System Programmer,
  • Christoffer Svensson – Lead Artist,
  • Jonna Jarlsson – Animator/ Artist,
  • Ida Lahti – Environmental Artist,
  • Walter Tischkewitz – Sound

Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!
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The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game built in Unity.

The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.
The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.

Crocodile Chow Down was awarded <strong>Best 1st Year Project</strong>, <strong>Most Innovative</strong>, the <strong>NicoGRAPH Award</strong> <em>and</em> <strong>the Pwnage Award</strong> at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Crocodile Chow Down was awarded Best 1st Year Project, Most Innovative, the NicoGRAPH Award and the Pwnage Award at the Gotland Game Conference 2014.

Team:
Producer & Lead Tech, David Peldan
Lead GameDesign, Marcus Svensson
Lead Programmer, Nicolina Åkerfelt
Lead Artist, Esbjörn Holmerin Nord
Programmer, Laban Melander
Artist, Alex Untoro

Extra credits to Viktor Tohver Stridh and Pontus Andersen from BTH for creating the music for our game.

Defunct

Defunct has been released on Steam, PS4 and Nintendo Switch.

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct on the Gotland Game Conference 2014 show floor

Defunct has won several awards:

Defunct receiving "Best Second Year Project" at the Gotland Game Conference 2014
Defunct receiving “Best Second Year Project” at the Gotland Game Conference 2014

Team:

  • Robert Graff – Producer, Level Designer
  • Jonatan Keil – Lead Game Designer, Level Designer
  • David Forssell – Lead Programmer
  • Mikael Karlsson – Lead Graphical Artist, 3D Artist
  • Simon Öqvist – Animator
  • Petter Vernersson – Programmer
  • Anders Hedström – 3D Artist

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking up boosts and you goal is to get the highest score possible on each map. The game is made in Unity 4.

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