Local press caught up with our students as they returned from exhibiting at alt.ctrl.GDC: “The place to be om man är spelutvecklare”
Puzzle game Cryptogram uses a real bookshelf to open secret doors
I’ve never in my life had the experience of tilting a book off an old dusty bookshelf and unlocking a secret passageway, but I hope I do before I die. Movies have never sold us a more believable-but-still-magical fantasy than the passage behind the bookshelf, or the revolving bookshelf that turns under your feet and rotates you, speechless, into a hidden laboratory. But I have now gotten to play a game inspired by that fantasy, and it’s one of the most creative things I’ve seen at this year’s Game Developer’s Conference.
GDC hosts a small selection of games with weird input methods every year under the banner of Alt.Ctrl.GDC, and the standout for me this year was bookshelf game Cryptogram.
[PCGamer: Puzzle game Cryptogram uses a real bookshelf to open secret doors]
Gotland Game Conference 2016 coverage
SVT Östnytt: Här kryper han som en zombie
Vilya, of Pixel Ferrets / Secrets of Grindea fame, wrote about her jury duty in this 2 part series:
Vilyaroo’s Gotland Game Conference 2016, Part 1
Vilyaroo’s Gotland Game Conference 2016, Part 2
GGC 2015 Coverage
- Gotland Game Conference 2015 – Winners
- Gotland Game Conference: Day 1, by Vilya
- Gotland Game Conference 2015, by KJ Interactive
- The Japanese School of Media Science wrote about us, not once, but twice! 🙂
- Kotaku wrote about student project Clouds Below; “It’s Kinda Like The Wind Waker, But With Flying“