OMNI

OMNI is a dice-less games that emphasizes skills rather than chance.

OMNI places you in Arbor, a twin planet in the solar system Jua, an arboreal planet, teeming with life. The lay of the land is fertile with Omni crystals decorating the crust. With riches like these, the humans of Arbor are in continual contest over the planet. The three biggest factions, the forest archers of Viralis, the Hildegarns steppe berserkers, and the Birok guardians of Tivla have been fighting over the rule for Arbor for 200 years.

OMNI lets you re-enact past battles or build your own in easy to learn scenario-based combat. Fight for you faction in simultaneous combat with potentially any number of opponents and allies. Build as large map as you like and play any setup of teams in the all-out battle for Arbor.

Will you win for the glory of your faction-or be forgotten in the scrolls of time?

Try the print & play version at the OMNI development blog!

Team:

  • Ludwig Lindståhl
  • Ladbon Monjezi

OMNI was the first board game to ever be nominated – and win – the Best Social Game award at GameConnection in Paris (2016)!

Symbiosis

Single player, two avatars, 2.5D platformer.

Explore the world and solve puzzles using the different characters, Terra and Lumi.
The two avatars have unique abilities based on the four elements. Combine their abilities to make clouds to walk on!

This game is built with in Unity. Other programs used are 3ds Max, Photoshop CS, Zbrush and MotionBuilder.

Team:

  • Matilda Nagy – Producer
  • Tom von Sydow – Level designer
  • Lisa Wackenhuth Svanström – Lead art
  • Ellen Mellåker – Artist
  • Niklas Larsson – Animator
  • Axel Palmqvist Gillman – Lead code
  • Oskar Hernberg – Code

Anchored

Anchored is a survival-based real-time strategy game. Manage a settlement on a floating island anchored above a dangerous jungle. During the day you must lead a group of settlers down into the jungle to gather food and resources. Build defenses and prepare your settlement for the night, because you are not alone in the skies.

Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.
Anchored on the Gotland Game Conference 2016 showfloor.

Anchor was awarded Best 2nd Year Project, the Cha-ching award (most commercially viable) and the Pwnage Award at the Gotland Game Conference 2016.

The Anchored team, holding up their awards; Best Second Year Project, Pwnage Award and Ca-Ching!

Team:

  • Marcus Litholm – Lead Game Designer
  • André Bengtsson – Lead Artist
  • Nisse Lindblom – 3D Artist
  • Semih Parlayan- Lead Programmer
  • Johan Holmér – Producer & Programmer
  • Johan Öhman – Sound & Programmer

The game is built in Unity 5 and modeled in Blender.

Tale

In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…

Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician.

Team:

  • Emil Christenson – Producer
  • David Crosson – Game design
  • Erik Starander – Environment artist
  • Gabriel Ajuwa – Programmer
  • Kim Gripenberg – Programmer
  • Lucas Chang – Lead Artist
  • Samuel Ehnberg – Lead Sound