Tumble Runners is a game that takes what you love from 2D-platformers and multiplayer runners and throws it into a tumble dryer. The players will compete against each other by, running, jumping and grabbing their way to victory. While dodging dangerous traps and objects along the way. Players will also be able to toss objects into the playing field through a physical dispenser.
Tumble Runners at the Gotland Game Conference 2016
Cryptogram is a puzzle-game with a hectical pace, where you as a player will interact with a bookshelf that opens hidden doors. In the game you’ll play as a person stuck in a house of madness where each room is a puzzle, an homage to the trope of hidden doors behind bookshelves.
First year project Cryptogram – a bookshelf-sized escape-the-room puzzle game – at ComicCon 2016.
Cryptogram on the ComicCon showfloor, Sweden.
With the help of a journal you’ll receive hints of which books to pull on the bookshelf to open the hidden door in each of the rooms. By observing the rooms and looking up the journals chapter which best describes the environment you’re in, you’ll find clues for each solution, clues hinting at titles and content of the books.
While all this is going on you’re also being chased by a horrible creature, giving the each puzzle a time-limit.
Awards:
Cryptogram was awarded Best 1st Year Project and the Innovation Award at the Gotland Game Conference 2016, and was selected for exhibition at the alt.ctrl.GDC showcase in San Francisco. The team behind Cryptogram, at the Gotland Game Conference 2016
Cryptogram also won 3 categories in the Swedish Game Awards; Best Execution in Design, Best Technical Execution and Best Execution in Narrative and given a total cash prize of 21.000 SEK as well as a visit to Might and Delight. The Cryptogram-team at the Swedish Game Awards 2016. (photo by Sebastian Bularca)
Team
Daniel Qvarnemark – Producer
Maximillian Höglund – Lead Programmer
Beatrice Franov Johansson – Lead Art
Joakim Persson – Techincal Lead
Marcus Forslin – Lead Design
Andreas Sjögren – Lead Sound
In Trust, you are two children trapped in a mysterious forest. For gameplay, human interaction is key. You need to work together to find your way out and overcome your fears by having constant contact with the other player.
Trust is developed in Unity, and the art in Photoshop. The artstyle is inspired by John Bauer and old fairytales.