Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.

The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels have more than one solution, so to get a better rating you need to find the faster solution.

Veer was awarded Best Graduation Project at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Veer was awarded Best Graduation Project at the Gotland Game Conference 2014.

Team:
Pontus Fredriksson – Lead design, Art.
Emund Sandelin – Programming, Design

The game is built using Unity3D and 3Dstudio Max.

Tower Offensive

Tower Offensive is a match 3, tower defense game with a 2D isometric perspective in a medieval inspired setting. Gather resources by matching different materials. Use these resources to build towers to help you defeat the oncoming forces. Tower Offensive combines two popular genres, creating a challenging environment for those that enjoy them both.

Tower Offensive on the Gotland Game Conference 2014 showfloor

Awards: Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.
Tower Offensive was awarded Best Presentation, the Ca-Ching award (for most commercially viable) and the Almedalen Library Award, at the Gotland Game Conference 2014.

Team:
Emelie Teinler – Producer/Game Designer
Philip Karlsson – Lead Programmer/Level Designer
Mariam Forsmark – Lead Artist
Alexandra Hytönen – Artist
Teodor Norén – Programmer
Emanuel Palm – Programmer
Roland Koch – Audio Designer

Platform: PC and Tablet. Developed in Unity.
Development blog

Totemic

Become the Tribal Leader!

Totemic is a competitive multiplayer game set in an Arena. Control two character’s at once while in a Four player FFA all-out-brawl. Control the Totem, accumulate score, destroy your enemies, and collect power-ups to seize the victory!

Totemic on the Gotland Game Conference 2014 show floor
Totemic on the Gotland Game Conference 2014 show floor

Team:

  • Oskar Lidh Frykmark – Lead Designer
  • Camilla Jacobsen – Lead Artist
  • Anthon Fredriksson – Lead Programmer
  • Oscar Eriksson – Programmer
  • Nils Wennergren – Artist
  • Simon Brundin – Designer/Artist

Tools: C++, SFML Library, Photoshop, Box2D Physics, Microsoft Visual Studios 2013

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Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.

Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Silly Saucers at the Gotland Game Conference 2014
Silly Saucers at the Gotland Game Conference 2014

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Team:

  • Oscar Mohlin – Producer/Technical Artist,
  • Ida Lahti – Lead Designer/2D-Artist,
  • Tomas Lindell – Lead Programmer,
  • Ludwig Lindstål – Lead Artist/2D-Artist,
  • Theodor Gerhamn – 3D Artist,
  • Oliver Bolt – Lead Tech/Programmer