Little Warlock (2012)

Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing style choices for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Little Warlock won Best Second Year Project, Cha-ching! Award (Most commercially viable) and the Pwnage Award (Best in competition) at the Gotland Game Conference 2012.

The game was also exhibited at Gamex 2012 in Stockholm.

Team:

  • Jerry Jonsson – Code
  • Andreas Sellstedt – Music
  • Mika Edström – Art

Tools: Unity3D, Adobe Photoshop, Toon Boom Animate

Just Us

Three scientists on an unexplored planet with a mysterious past. Discover the secrets behind what happened on this alien world in an open world environment. Get your friends, help each other to survive and discover the story behind this mysterious planet.

A three player cooperative game, where you communicate with your teammates to survive and explore the harsh environment of an unexplored planet. This game is developed on PC using UDK.

Team:

  • Linus Nilsson – Producer
  • Alexander Hinas – Lead Programmer
  • Mikael Åström – Programmer
  • Jonathan Schramm – Level Design
  • Martin Greip – Art Director
  • Hanna Ekström – Lead Artist
  • Fredrik Pettersson – Game Designer / Sound Designer

Clapper

Clapper has been released on iTunes!

Clapper banner

Clapper started out as a first year project in 2012. A prototype of the game was created during the Theme Park course, also known as the best course available at Uppsala university. After graduating the team used their prototype to acquire funding, leading to the creation of Bridgeside Interactive. After one year of development heaven the fully realized game is now available on the iPad!

https://www.youtube.com/watch?v=4X_v77CKuRM

What is Clapper?

  • Clapper is a 2 player cooperative rhythm and clap game.
  • The game is most easily visualized as a mix between digital rhythm games and traditional hand clapping games.
  • Clapper has a unique input method that make use of the camera to distinguish between 5 different types of claps.
  • For instance Clapper can distinguish between straight or diagonal claps, or claps being performed with both hands at the same time.
  • Clapper is aimed towards children, parents, grandparents and music teachers and is currently being developed for the iPad.

Features

  • Unique clap input! – The game can distinguish between five different claps!
  • 2 player co-op! – Work together with a friend to clear songs!
  • Custom music! – Irresistibly clappy music!
  • Beautiful game world! – Explore the Jungle while unlocking new songs!
  • Four difficulty levels! – Suitable to first time players and seasoned rhythm game veterans alike!

=== the original 2012 student project follows ===

Clapper is a rhythm and clap-game for kids, ages 5-8. The game plays as cross between music and rhythm video-games and traditional hand-clapping games.“Clapper” is a 2 player game where the players work together to finish a level.

Instead of plastic instruments the game is played with “The Clapper Gloves”.

Clapper won Best 1st Year Game at the Gotland Game Conference 2012.

Team:

  • Lee Kåberg – Producer, artist
  • Daniel Polgar – Lead design, artist
  • Niklas Hansson – Lead code, lead input device
  • Josefine Fahlström – Coder
  • Heidi Öster – Coder
  • Peder Beijnoff Bergström – Artist

The game is built in XNA 4.0 and we is use a particle engine called Mercury. Graphics is be produced in Photoshop. The sound for the game is be made by an friend of the group outside the school.

Abduction of Two

Abduction of Two is a puzzle game where two lovers are separated by alien entities and the players have to reunite them. Two players have to complete their respective levels but cannot do so without the help of their teammate. Every change you make in your level also affects your teammate’s world (which you do not see) – sometimes for the better, sometimes for the worse!

Team:

  • Mark Touktarev – Producer, Programmer
  • Oskar Thysell – Lead Designer, Lead Programmer
  • Rikard Dahlberg – Lead Artist
  • Daniel Andersson – Programmer
  • Christoffer Solgevik – Artist
  • Gillis Gröndahl – Artist

Tools:The game is coded in C# XNA, the art is made with the use of Adobe Photoshop, Adobe Illustrator and Cinema 4D.