Abduction of Two

Abduction of Two is a puzzle game where two lovers are separated by alien entities and the players have to reunite them. Two players have to complete their respective levels but cannot do so without the help of their teammate. Every change you make in your level also affects your teammate’s world (which you do not see) – sometimes for the better, sometimes for the worse!

Team:

  • Mark Touktarev – Producer, Programmer
  • Oskar Thysell – Lead Designer, Lead Programmer
  • Rikard Dahlberg – Lead Artist
  • Daniel Andersson – Programmer
  • Christoffer Solgevik – Artist
  • Gillis Gröndahl – Artist

Tools:The game is coded in C# XNA, the art is made with the use of Adobe Photoshop, Adobe Illustrator and Cinema 4D.

Zombie Segway Massacre

What’s the one thing missing from major sporting events today? Zombies.

Arena-based PVP fighting with zombies & segways

Play it using the Wii Fit Board to control the segway and the Wiimote to swing your sword.

Team:

  • Kalle Jungell – Producer
  • Alexander Nording – Lead Artist
  • Viktor Berg Flodström – Design
  • Johan Grahn – Lead Programmer
  • Oskar Lindholm – Programmer

Tools: 3ds Max, Unity, Photoshop, Audacity

Era of the Paw

Era of the Paw is a 3D co-op adventure game featuring cute animals and vicious beasts. A dark warlock has escaped his imprisonment and is turning the island’s animals into beasts. Your job is to beat the crap out of them, so they turn back, and put the warlock where he belongs.

The game features pickupable armors and weapons, 1-4 player co-op and a new weapon-weilding system.

You and your friends each control a cat with a weapon.
Wield swords by sweeping the right thumbstick.
Focus your magic to make bigger explosions.
Steer your arrows into the mark.
Fight for your right to live!

Team

  • Producer – Marcus “Spinn” Bildtgård
  • Lead Designer – Thomas Hertz Orre
  • Lead Programmer – Axel Wettervik
  • Programmer – Mikael Hedenström
  • Programmer – Mattias Edlund
  • Programmer & QA – Jonatan Ekström
  • Art Director – Marcus Särefjord
  • Lead Artist – Filip Svensson

Tools: Unity, Mudbox, 3Ds Max

The Propagandist

The Propagandist is a competitive arena game where two players fight each other in a 1930s dieselpunk inspired New York. They will persuade crowds of people to get them to follow, and use them in order to fight and achieve victory!

Team:

  • Joel Sjömark – Producer
  • Daniel Gustafsson – Lead Designer
  • Yossra El Said – Lead Artist
  • Johannes Häggqvist – Lead Programmer
  • Bjarne Lundqwist – Programmer
  • Johan Törnlund – Animator
  • Adrian Wirén – Level Designer & 2D/3D Artist
  • Jonathan Göthlund – 3D Artist
  • Felicia Boman – 2D/3D Artist
  • Kim Aava – User Interface Designer & 2D Artist
  • Laura Sipilä – Cinematic Artist

Tools:
UDK
3Ds Max
Photoshop