A Knight’s Flail

A Knight’s Flail is a chaotic jousting game where the player moves using a coconut to mimic the sound of a horse. Once going, they then impale things.

With a lance.

A Knight’s Flail is a jousting game where you move your horse by banging two coconut halves together while aiming a lance using the Kinect.

A Knights Flail at the Gotland Game Conference 2014

Team
Sebastian Rosenblad – Producer
William Nordin – Lead Designer
Viktor Nilsson – Lead Programmer and Lead Tech
Valdemar Ribbing – Lead Artist
Rebecka Nyström – 2D Art
Max Nordlund – 3D Art

The game is 3D and the models are created in 3ds Max and Blender while the game is developed in Unity.

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Be the Bear

Be The Bear lets you experience life as a Grizzly bear in its natural habitat.

Witness beautiful landscapes in search for your next meal, while experience adrenaline filled fights with wolves, and other bears, in an never ending struggle to survive.

Be the Bear is a first-person bear simulator with its focus on immersion – a free roaming exploration game where you move through the wilderness in search of food fighting off other animals and starvation.

Be the Bear on the Gotland Game Conference 2014 show floor

Team:

  • Tom Hedberg – Producer/Lead Designer
  • Linus Johansson – Lead Programmer
  • Jesper Leveau – Programmer
  • Gustaf Nerström – Lead Graphical artist/3D Art
  • Johan Hjern – Animator
  • Oskar Lilja – Environmental Artist

Be the Bear is developed in Unity3D and uses an Xbox 360 controller as input device.

Parasite

An intense audio visual horror experience for the Oculus Rift. You’re a scientist, out of options whose only way to survive is to face the horrors that lie between you and safety.

Parasite is a horror experience made for the Oculus Rift. Taking the role of professor, holed up in a Research Station, you must travel through the facility in order to find your way out. But, of course, you are not alone. And are unaware of the horrors that lie within.

Team:

  • Linus Eriksson – Producer, Code, Level Design
  • Karl-Johan Thole – Lead Graphics, Level Design
  • Johan Holm – Graphics, Audio
  • Gillis Gröndahl – Graphics

The game was developed using Unity’s game engine. Graphics was created in 3DS Max, Zbrush and Photoshop. The game was developed in C# using Visual Studio.