Cause of War

Cause of War is a turn-based tactics game set in late WWII focusing on a complex system and competitive game play.

As a new entry in the genre of classic turn-based tactics games (think Jagged Alliance and Silent Storm), CoW focuses on advanced game mechanics and player customization. The game is set near the end of WWII taking a deeper look on the Italian Campaign. We aim to create a highly competitive game with a great community.

Cause of War development team at the Gotland Game Awards 2010
Cause of War development team at the Gotland Game Awards 2010

Cause of War won the The Award for Human Rights and Anti-discrimination at the Gotland Game Awards 2009.

Team:
Producer: Robin Flodin, Sebastian Torvaldsson.
Graphics: Sonny Hamberg, Emma Ströberg, Vira Haglund, Jommy Johansson, Joakim Reimer, Jhon Hjälm.
Design: Rasmus Davidsson, Fredrik Nilsson, Leo Larsson
Level Design: Ola Nilsson.
Programmers: Ted Lindström, Ted Löfgren, Christoffer Schedin, Tony Höglund, Rickard Jaksch.
Website: http://www.causeofwar.se/

Fields of Glory (2010)

Fields of Glory is an intense and tactical action game bringing the brutality and glory of the roman gladiator games into modern sports. As the champion of a professional gladiator team players will duke it out in fast paced and bloody matches where, thanks to advanced prosthetics, a lost arm or leg will result in nothing more than a pit stop.

Web: Gentle Touch Studios

Team:
Gustaf Stark – Producer, Programmer
Daniel Eriksson – Lead Programmer
Mattias Niiranen – Programmer
Nehmo Tapio – Programmer
Markus Mattfolk Stenberg – Lead Design, Programmer
Gabriel Sammens – Lead Art, Graphic Artist
Fredrik Larsson – Graphic Artist
Otto Westerlundh – Graphic Artist
Johanna Sandhammar – Graphic Artist
Emil Kieri, Mats Söderblom – Trailer and Teaser

Dungeon Crawler

Dungeon Crawler is a digital boardgame, combining the best of both worlds by merging Vintage Gaming with Next Generation technology. The result is an amazing board gaming experience, enchanced by great characterization, savable character customization and progress and rules for bribing judges and swaying the crowds.

Team:
Producer: Philippe Bolay
Graphics: Lars Johansson, Kristoffer Printz, Malin Mellgren
Programmer: Ted Wikman
Sound: Jesper Krogh Kristiansen
Music: Thomas Lavergren
Website: http://www.oob-games.com/

Victorious Skies (2010)

Victorious Skies is a competitive real-time strategy game all about aerial fleets clashing in air-borne naval combat. Two players will assume the role of an admiral leading his fleet into combat. Great fleets consisting of multiple ships of all kinds of classes, each providing their own utility to your squadrons delivers a detailed strategic experience.

Team:
Producer: Thomas Appelberg
Graphics: Rickard Folland, Jonatan Hagström, Marcus Larsson, Nicolas Lindbäck
Programmer: Mikael Gullberg, Thomas Appelberg
Sound: Marcus Larsson, Thomas Appelberg
Website: http://www.victoriousskies.com/