Project Aron

https://www.youtube.com/watch?v=aWwurV5qyhg

Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the concept of truly free movement and maneuvrability.

The first iteration of the game focuses only on player movement and controls, and will thus be a time trial only variant of it.

Engine: Unreal Development Kit
Platform: PC

Team:
* (Project Lead) Tobias ‘Dopefish’ Lundmark
* (Lead Programmer) Firtina ‘toxicFork’ Ozbalikci
* (Lead Sound Designer) Seann ‘Big Dirty’ Maria
* (Sound Designer) Hrishikesh ‘Rishi’ Dani
* (Environment Artist) Jonathan Armstrong
* (Level Designer) Matt Lefevere
* (Character Concept Artist) Patryk ‘CZERW’ Reczko
* (Character Modeler) Matthew ‘Lapis’ Tan
* (Writer) Andrew Dobbs

Greedy God

Greedy God is a short cartoony comedy about Totec, an Aztec, whose life depends on the goodness of the higher powers. Unfortunately the higher powers are anything but good…

Software that we are using:
Autodesk 3D Studio Max 2011, Pixologic ZBrush 4.0, Adobe Photoshop CS5, After Effects CS5, Premiere CS5, Sony Vegas and a bunch of plugins.

Visit our blog for more details!

Team:
Christian Kähkönen
– Producer
– Lead 3D Artist
– Render supervisor
– Music supervisor

Klas Trulsson
– Director
– Story writer
– Lead Animation Artist

Sebastian Olsson
– Lead 2D Artist
– Camera supervisor
– Lighting supervisor

Alldin Dauti
– Lead Visual FX Artist
– Sound FX supervisor
– Post-Production supervisor

Overkill

Tired of always having to play the nice guy? To help every stranger you meet with petty problems? Well then you are in luck! Overkill is an epic hack’n’slash adventure where you and your friends get to play as evil overlords, desperate to rid the world of its cute and loving ways.

Overkill is played cooperatively by 1-4 players. A free-flow combat system with character specific skills creates intense and varying battles. Gather epic loot while slaying hordes of enemies and unlock new content by complete hidden side quests on every level.

Overkill won the Public Choice Award at the Gotland Game Conference 2011.

Team:
Jerry Jonsson – Producer
Fredrik Nes Sjödin – Lead Programmer
Vilya Svensson – Lead Art
Fred Ström – Animator/Character Modeler
Mika Edström – 3D Modeler
Jonathan Nilsson – 2D artist
Tobias Skogdalen – Programmer
Teddy Sjöström – Programmer
Björn Tarras – Music and Sound Director

Made in: Unity, 3D, PC, C#, 3Ds Max, Adobe Photoshop

Victorious Skies (2011)

A competitive game of real-time strategy, inspired by great naval engagements such as the battle of Jutland and Lissa. Players will control squadrons, joining under one of two factions’ banner with up to as many as four players, and engage in battles of epic proportions!

Victorious skies uses the Unity 3.0 Engine, and is developed by third-year students attending the University of Gotland’s GAME programmes.

Awards: Victorious Skies won the Cha-Ching!-award (most commercially viable) at the Gotland Game Conference 2011.

Team:
Jonatan Hagström – 3D Modeller and Sound Artist,
Rickard Folland – Lead Designer and Concept Artist and Gameplay Designer
Esteban Soto – Lead Art
Simon Öhman – Technical Artist
Ruben Johansson – 2D Artist and 3D Artist
Alexander Oltner – Lead Level Designer and Gameplay Designer
Mikael Gullberg – Lead Programmer
Thomas Appelberg – Programmer