The Propagandist

The Propagandist is a competitive arena game where two players fight each other in a 1930s dieselpunk inspired New York. They will persuade crowds of people to get them to follow, and use them in order to fight and achieve victory!

Team:

  • Joel Sjömark – Producer
  • Daniel Gustafsson – Lead Designer
  • Yossra El Said – Lead Artist
  • Johannes Häggqvist – Lead Programmer
  • Bjarne Lundqwist – Programmer
  • Johan Törnlund – Animator
  • Adrian Wirén – Level Designer & 2D/3D Artist
  • Jonathan Göthlund – 3D Artist
  • Felicia Boman – 2D/3D Artist
  • Kim Aava – User Interface Designer & 2D Artist
  • Laura Sipilä – Cinematic Artist

Tools:
UDK
3Ds Max
Photoshop

Aphelion

Aphelion is a Multiplayer 2D Shooter with 3D graphics made in the Unreal Engine 3. Its a fast paced search and destroy type of game where two small teams navigate through a level to destroy the opposing teams base.

Team:

  • Rabi Afram – Producer
  • Arnhem Lewis – Lead Design
  • Dan Kallin – Level Designer – Scripter
  • Jonas Pensjö – Lead Programmer
  • Felix Rönnholm – Lead Artist
  • Johan Forsberg – Animator – Artist
  • Rikard Holmberg – Art Director

Tools:
UDK, 3Ds Max, Topogun, 3D Coat, Headus UV layout, Mudbox, nFringe, Photoshop

The Elite – Special Forces

The Elite – Special Forces is a turn based strategy game set in modern day or near future. As a player you command a small Elite-squad of different classes, and you fight through varied missions to solve minor conflicts around the globe.

Team:

  • Anders Andersson – Spokesperson & Lead Programmer
  • Johan Danielsson – Level Design & 3D-Art
  • Simon Gunnarsson – Concept Art & 2D-art
  • Anton Lind – Lead Design & Programmer
  • Marcel Markov – Manager, Lead art & 3D-art
  • Alfred Skedebäck – Programmer & QA

Tools:  Photoshop, 3Ds Max

Odeum / Voodoo Nightmare

2D platform puzzle game where you can swing, jump, cut ropes, shoot out ropes to save your friends who have been taken by the puppeteer. Save your friends and escape the evil Puppeteer’s mansion. But beware, The Puppeteer is already on your trail, so be quick, or be caught.

Odium was exhibited at Gamex 2012 in Stockholm.

Team:
Anders Ekdahl – Producer
Olof Wallentin – Lead programmer
Hannes Freiman – Gamedesign
Alexandra Aasen – Lead artist
Johanna Brate Sjögren – Artist
Andreas Vannfält – Programmer

We are using SDL and OpenGL for rendering/input and Box2D engine to simulate physics in the game.