Promqueen

Promqueen is a satirical life simulator letting you be a girl in her late teens. To succeed, you must experience an everyday life where managing relations, keeping boyfriends at bay, sneaking in through the window and climbing the social ladders are important matters. The goal of the game is to become Promqueen, but it is a long hard road getting there…

The game was nominated for “Best E-content” at the World Summit Awards 2005, and won “Best Game Concept” at the Swedish Game Awards that same year (team profile).

The Promqueen-team at the Swedish Game Awards 2005
The Promqueen-team at the Swedish Game Awards 2005

It got picked up by commercial interests and saw a limited release. Old old old as it may be promqueen.se is still online, and there’s even a dead and buried development diary from the teams’ second year with the project. 🙂

The students creating this game later went on to form Digital Agitation.

Promqueen Research Poster
promqueen.se (Internet Archive)

Team:
Jakob Berglund Rogert, project management
Johan Eriksson, graphics & producer
Cecilia Broberg, art
Joakim Tärnudd, art
Fredrik Mattsson, art
Erik Sundström, n/a

Invasion Gotland

The summer 1977. A Russian submarine runs aground close by the Swedish naval harbour Karlskrona. The situation is interpreted as sharp by the Swedish naval forces and the submarine is sunk. CCCP immediately responds by launching extensive transferring of forces to their Baltic seacoast. Sweden mobilizes. Three days after the sinking of U-111, CCCP launches their invasion of Gotland. NATO threatens to use “all means at hand” against the Warsaw pact if CCCP goes further west or over another states national border. The response is immediate; “CCCP is answering on an act of war from a hostile state and have no other intention than to defend itself and will continue its defence with all means available if any additional actor will interfere”. A frail but stable balance of terror is reached between the Warsaw pact and NATO: CCCP will not go further than Gotland and NATO will not interfere. Sweden stands alone against the giant from the east.

Gotland and the troops which fast mobilize on the island, locally and embarked from the rest of Sweden stands before a strong enemy. Will the Swedish people endure or will they be conquered by the formidable war machine of the Soviet Union?

Public Playtesting

“On the evening of December 11, it was premiere for the public to test the game in the old ICA warehouse in Visby harbor. Several professional soldiers from Gotland’s regiment P18 participated… The level that most people were curious about, both amateurs and professionals, was “Twilight in Slite”.”

gotlandska.se 2004-12-12

Team:

3D Artists (and minor scripting): Anton Adamse , Jonathan Öberg, Daniel Schönherr, Peter Standarv, Tim Selberg, Martin Lanner
Producers: Alex C Erics , Jens Ă–stberg
Coder/Scripter: Johan Grankvist

Adverts:

The student team also produced a few video advertisements. Two of which were saved by the Internet Archive:

Bishops Pawn

Bishops Pawn is a mystery adventure/RPG taking place during the twenties, in a city named Port Bishop. Henry Warden has just traveled from England to attend the funeral of an old friend. At the arrival, Warden meets Charlotte Harper,the daughter of the departed. Harper being a reporter usher around Warden in the city while trying to capture the scoop of a recent murder. While roaming the city, our two heroes gets caught up in more than they bargain for 

Bishops Pawn is a point & click murder mystery, created by second year students in 2004.
Team:
Gustaf Hiort af Ornäs, Design/Programmering
Johan Stenberg, Graphics
Karin Ryding, Programming
Mikael Hedberg, Design/Ljud&Musik