Primal Party

Update: Primal Party is available for download at itch.io!

Join the Primal Party and team up with your favorite pri-mate! Steal magic juice barrels with your tail and defend them against the other team and raiding Knights. But watch out for the falling fruits, their explosive powers will surely be used by your opponent to achieve victory and bamboozle you.

Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.
Primal Party on the Gotland Game Conference 2018 show floor.

Team:
Marcel Bailleul – Producer and Lead Design
Steven Kolankowski – Lead Code and Design
Benjamin Lockwood – Art and Design
Stella Nyberg Brodda – Art and Design
Gabriel Ringmar – Code and Design
Mohamad Saleh – Lead Art and Design
www.instagram.com/primalparty
www.facebook.com/PrimalPartyGame
https://hexagonal.itch.io/primal-party

Primal Party is a 2v2, isometric party game developed for PC in Unreal using 3DSMax, Substance Painter, Photoshop and MotionBuilder. Further potential platforms are PS4, Xbox One and Switch.

The Primal Party team at the Gotland Game Conference
The Primal Party team at the Gotland Game Conference

Nova Factor


Nova Factor is where you play against your opponent with all your actions recorded and repeated in the next round by a copy of yourself. Be your own team mates in Nova Factor! The game is a competitive, first person, multiplayer shooter taking place in an alternate reality.

Team:
Alex Östermark – Graphics
Christopher Fisher – Graphics
Nicholas Lo – Graphics
Petter Larsson – Graphics
Mikael Sukoinen – Management/Sound
Nikolay Valkov – Programming
Rishi KS – Programming
bloodberry-games.itch.io/nova-factor
Developed for PC on Unreal Engine 4 using 3Ds Max, Maya, Visual Studio, Fl Studio and Komplete 11.

Awards:
Nova Factor won The Innovation Award at the Gotland Game Conference 2018.
Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Nova Factor won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Innovation Award</a></strong>  at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Beetmash


Over the stove top, a cook-off with a beat! In Beetmash two players are competing in a food catching competition. The win condition is simple: get the most points by the end of the round and complete recipes for bonus points. By the way, your opponents cannot score if they “accidentally” drop their food.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Beetmash on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Beetmash on the Gotland Game Conference 2018 show floor.

Team:
Daniel Reinsson (Product Owner, Design Minor)
Timothée Engel (Scrum Master, Programming Minor)
Fredrik Lindsten (Team Member, Programming Minor)
Isak Mansén (Team Member, Graphic Minor)
Jesper Karbing (Team Member, Graphic Minor)
Shifatul Kabir Siam (Team Member, Graphic Minor)
Saša Džigurski (Team Member, Project Management Minor, Engineering)
https://facebook.com/beetmash

// Tools Used
Hardware: PlayStation Move, PlayStation Eye
Middleware: SteamVR, PSMoveService
Software: Unity3D, Blender, Visual Studio, Photoshop, FL Studio

Neon Nemesis


Neon Nemesis pits up to 5 Players against each other in this 2D asymmetrical racing game. Neon Nemesis is filled with Synthwave-inspired looks, sound effects, power-ups, traps, and a custom soundtrack to match.

Neon Nemesis on the Gotland Game Conference 2018 show floor.

Neon Nemesis on the Gotland Game Conference 2018 show floor.

There is two gameplay modes to experience in Neon Nemesis. Take on the role as one of up to four Racers, intent on dodging traps and navigating the environment whilst making sure that you end up in the first place. The single Nemesis Player is sitting within the arcade cabinet, controlling the game behind the scenes using traps and tools against the Racer Players throughout the game. As a true Nemesis, you goal is to manipulate the Players and ensure they face their doom, whilst your reign remains unchallenged.

Team:
Anna Malkan Nelson – Product Owner, Designer
Anton Berglund – Scrum Master, Designer
Adam Olsson -Programmer, Designer
Alexander Peck – Programmer, Designer
Marcus Ford – Programmer, Designer
Patrik Lindkvist – Artist, Designer
Petrut Raileanu – Artist, Designer
www.toastytitan.com

Awards:
Neon Nemesis won The Public Choice (tied with Bench Warmers) at the Gotland Game Conference 2018. And they won a slot on the show floor at alt.ctrl.GDC in San Francisco 2019!